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matt

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  1. OK, thanks, this gives me some ideas to pursue
  2. Hi, I'd like to keep some room pendants on between sunset and bedtime, even if the scene is turned off. So, if you wake up in the night and turn the kitchen on and then off, then the pendants follow everything else in the room. But if it's before bedtime, and you turn off the kitchen scene, then everything goes off except the pendants, and those might go to 50%. I can't figure out where to start on this. Just a description of what is needed is fine. I am kind of thinking I'd keep the kitchen scene, but if the kitchen scene is turned off between certain hours, I'd use a program to override that and turn the pendants back on. What think?
  3. Ah, I see what you are saying and it makes sense to me now too. I know verbose error messages can be even more confusing, but perhaps "Kitchen Keypad.On is already a controller for Kitchen On. Would you like to make it a responder in Kitchen PM?" instead of the current message "Kitchen Keypad.On is already a controller for Kitchen On. Would you like to make it a responder?" The current message implies that it will change the button from a controller to a responder in a scene you weren't even attempting to edit (and thus my first-time confusion). For a beginner, the message seems like you will need to go potentially undue something that isn't related to the current task or area of exploration, and thus there's a barrier to even trying it. Thanks for the help!
  4. If I try to add the new (KeypadLink Dimmer 8 Button v.2c) load button (called Kitchen Keypad.On) to the scene via right click and "add to scene" I get "Kitchen Keypad.On is already a controller for Kitchen On. Would you like to make it a responder?" The message is correct for the Kitchen On scene. However, on the "add to scene" I selected Kitchen PM as the scene. Yet somehow it thought I selected the Kitchen On scene. And as reported, if I try to drag Kitchen Keypad.On to the Kitchen PM scene, the drag cursor goes '+' like it is OK with the destination when I hover over Kitchen PM scene with the key press, but when I let go it has the same message. Curiously, if I try to drag the load button on an older KPL, it works as expected. So it seems to be something with the keypad. I noticed this also prior to doing a FR via telnet, so it's likely an easy repro with the right KPL. Again, this is 1.61/1.7 beta.
  5. Is this possible? I have some older keypads and a newer keypad (that requires 1.7 beta in isy to work). But no matter what I do I cannot seem to figure out how to make the load button a responder in a scene. When I try to drag a load button into a scene, it asks if I want to make it part of the scene just above it. So, it could be a bug in the 1.7 tree view drag and drop. or it could be not possible. Thanks in advance
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