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johnstewart

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  1. Oooo; I missed that it could be USB powered; thanks. I can make that work; thanks! Better than adding another mouth to feed, battery-wise.
  2. New switch is working! I see there's a "new" motion sensor: https://www.insteon.com/motion-sensor Does this work with the ISY994i? I wish there was a motion sensor that didn't rely on batteries.
  3. @mango I'll definitely take you up on that; thanks. I'll send a PM. Just got a couple of the 2477S switches; working on adding one now. Gonna be some work to reset all my scenes, I think, but it can turn on/off from the ISY, yay! This scared me from doing a firmware upgrade:
  4. I've got an ISY994i that's been running fine for a decade... but it looks like at least two (now) of my Insteon switches have died. The first one I can live without. The second is kind of critical. I deployed 2466SW and 2466DW switches before. I see there are Decora style (meh, not a fan; I like the plain toggle ones, but this will do) 2477D and 2477S models available at https://www.insteon.com/wall-switches#buynow - I guess Insteon went away, and now they're back. Will these work okay with the ISY994i? Is there a "better" alternative? I see people talking zwave but I don't want to deploy completely new tech if I can just drop in different switches.
  5. I did this on one of them (note it's not just ToggleLinks... but the Dimmer version too exhibiting this behaviour, if it makes a difference). It seemed like after the factory reset on it, in the ISY I had to "Write Updates to Device" before "Restore Device" actually seemed to do anything. But I reset it, and re-added... and same behaviour. Yes! I hadn't tried this yet from the ISY interface itself. When I select the All Off scene on the left, and on the bottom right, click On, the lights do as expected (they turn OFF). Likewise all goes off when I click Off, too. So this leads me to believe the ISY is programmed right, but the controller button(s) on the Keypad Lincs are somehow not connected right. OK, now on this point I'm still confused. On the left side, when I open a scene, then select the device underneath, all I get on the right is what appears to be a status page for the device itself... I can click on/fast on/off, etc... but this doesn't *seem* to affect the programmed level for the scene. I don't see any other way to "select the device within the scene". What I have been doing to select a level for a scene is: 1 - Select the scene on the left side. 2 - On the right bottom, scroll to the device in the list, and select the On level and Ramp rate. I *think* this is right? So I *think* I have solved it. I selected the controllers (the KPLs), then clicked the "Copy Scene Attributes" button. THIS seems, upon initial testing, to have properly pushed out the scene attributes to the KPLs themselves. thanks all!
  6. I've got an ISY994i Pro which has been humming along nicely for years. This past week I finally got around to replacing a couple of my old X10 switches, and replacing a couple of old manual dimmers. I managed to get them all added to the ISY, which can control them just fine. I'm running into a problem adding them to my existing scenes. I can add them just fine, but even though I have set their "On Level" in the scene to be 0, when I run that scene, it's firing these up as "on" instead of "off". For example in this screenshot I am showing my "All Off X10 and Insteon" scene... which basically shuts everything off in the house. The new devices are at the bottom: Dining Room Fluorescents - 2466S Living Room Fluorescents - 2466S Foyer Lights - Foyer - 2466D As you can see, the levels for each of these is set to "0". However, when I initiate these scene, it turns all three of these ON, not OFF! I'm seeing the same behaviour in other scenes, too, with these new devices. I've tried "Restore Device" to these devices, and to the Keypad Lincs I have sending the scene commands. Am I missing something simple here in the UI? thanks!
  7. Yes, exactly, a 2413S. Not much I can do about the location of either. I'll look into picking up an access point or two; thanks! That's exactly what I was looking for.
  8. I've recently built up a setup in my house during a kitchen remodel with a few Keypadlincs (2486DWH8), some Togglelincs (2466DW), and an ISY-994i PRO. I'm trying to integrate now a 2842-222 Insteon motion sensor. I had it in my kitchen, where it was working well, but then moved it to an entry hall which is farther away from the ISY. It seems like the RF signal is not making it to the ISY (which is a bit shocking; it's not a big house by any means). I've heard mention that in order to get the RF signal repeated properly, you want dual-band devices. I guess the above units are NOT dual band (I'd assumed they were). What's the cheapest way to add a dual-band unit? Or otherwise extend the range of the 2842-222? It's all a bit frustrating because after dropping $1000 or so on Insteon stuff, the RF range isn't nearly as good as my cheapo 15 year old X10 junk! thanks
  9. Well, it got more interesting than I thought. I've not upgraded yet, but about to to see if this resolved things, but what I just noted: - The issue seems to be that whenever I set a level for Kitchen KPL.A, that level gets set for ALL scenes it's in on the KPL itself (or at least 3 of the 4 scenes it's a part of)_. Totally weird.
  10. Aye; will do. I did find that if I set the level to something other than 100%, then back, the issue seems to be resolved... so a bug in what the ISY is displaying versus what's actually part of the scene, it seems. Will upgrade, though.
  11. 3.2.6: http://dl.dropbox.com/u/44258126/Screenshots/~9xn.png
  12. I have two KeypadLincs, "Kitchen KPL" and "Upper Hall KPL". I have them both as controllers for a few scenes. Of those, one scene does not seem to work properly (called "Kitchen Bright", which is supposed to turn on all of my kitchen lights). It is set as button F, a non-toggle ON button, on both KPLs. Kitchen Bright Scene: http://dl.dropbox.com/u/44258126/Screenshots/i1r8.png The problem is, when I hit the F button on the Kitchen KPL, the load on A (which is my main kitchen overhead lights) doesn't come on at all, even though A is clearly set at 100%: http://dl.dropbox.com/u/44258126/Screenshots/tca0.png When I hit the F button on the Upper Hall KPL, the Kitchen KPL-A load does come on, but in contrast, it doesn't turn on the LED for its own A button, even though this is part of the scene, too (the A button on both of them are controllers for the same scene. Only the kitchen one carries any load, though): http://dl.dropbox.com/u/44258126/Screenshots/mj40.png Is there some secret sauce to getting the KPL's working with the ISY in such a way that they respond to scenes that include their A buttons? All the rest of the buttons seem to be working as expected. I did go as far as to completely remove the kitchen KPL from ISY, do a factory reset, then re-add everything, but this behaviour persists. thanks!
  13. Aha; Status versus Control; thank you. I want Control; I used Status.
  14. I just added a second Kepadlinc and what was working reliably before isn't so much anymore. =) What I'm trying to get on both of them is an "all off" scene, but part of that is that I need to detect when it's triggered so I can kick off my program which also turns off various X10 devices (and also does some other stuff I want done as I'm headed to bed, like turn on the hall light low for 30 seconds, then off). What I'm running into is reliably detecting when the button is hit. I've got it on the last (H) button on 2 KPL's. I have set these buttons to non-toggle (tried both on and off modes, to similar effect). When I had my program based on when the buttons themselves were hit, I was getting inconsistent results: http://dl.dropbox.com/u/44258126/Screenshots/ipeo.png So I'm now trying to just set a variable whenever an "all off" button is hit: http://dl.dropbox.com/u/44258126/Screenshots/4eks.png ...however I *never* see this variable get set when I hit one of these physical buttons. I'd like to generalize this program to run whenever the "all off" scene is triggered. However, since there's no way (that I see) to trigger a program based on a scene being set directly, what's the recommended way to trigger a program based on the activation of a scene? Ideally, it would generalize somehow (via variable?) so the program isn't a mess of "if or if or if" for each of the physical buttons involved. Thanks for any help; I feel like I must be missing something obvious here.
  15. I'm no expert; I just recently got one myself. However, the behaviour I've seen on my 8-button Keypadlincs is that, indeed, each can be a dimmer. Once on, press and hold and it will dim. Press and hold again, and it will brighten.
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