Jump to content

bcdavis75

Members
  • Posts

    329
  • Joined

  • Last visited

Everything posted by bcdavis75

  1. Hey Erik. Oh don't worry. I intend to listen to everyone that responds... especially Lee. I've already been through the tutotial videos--at least all the ones I could find. Also, I'm doing exactly as you suggested creating a scene that just controls the KPL. In my original post, that the 'dummy' scene I'm referring to. But what you're saying more or less confirms what I thought... You can't turn off a KPL button that's directly linked to a scene without, in fact, turning off all the members of that scene. This is why I don't understand the advice on always directly linking... it becomes very limiting if you want to address scenarios like your Dining scene. So I'm assuming you have a very similar setup to me... Don't you experience a program lag activating that scene from the KPL?
  2. Well that's erik's example... I was referencing that simply so that he could answer my question in the context of his own environment because it kind of gets to the heart of why I haven't been linking scenes directly to KPL buttons. Make sense?
  3. Hey Lee. My legs are bridged. I will run that test... I was unaware it existed. But my more pressing question has to do with Erik's example... If you link a KPL button directly to a scene, is it possible to un-light that KPL button without turning off all the lights in that scene?
  4. So Erik... oour example gets to the heart of the issue... So I'm clear, your Dining scene is linked directly to scene button on the KPL? It does not rely on a program? If so, my issue in the past was that--using your example--if I used a checker program to un-light that button if, as you say, a member of the scene was altered--then ALL the light in the scene would get shut off. If that's not happening in your case then I'm definitely doing something incorrectly... which is a good thing--i agree that linking the scene directly to the button is preferable.
  5. Hi. After living with my setup for a few years, some persistent issues have cropped up and I'd love some input. My biggest issue has to do with how I manage scene's from My KeypadLinks. Without getting into a ton of detail (although I'm happy to if it helps); In my family room, I have 2 KPLs on either end of the room. The scene layouts more or less mirror either other on the KPL so you can initiate a scene from either end of the room etc. All of the Scenes are triggered by Programs on the ISY which are configured according to "Condition/State/condition/nextstate" how-to's wonderfully explained elsewhere on this site. I use 'dummy' scenes to control the On/Off state of the actual buttons on the KPLs and keep the 2 KPLs co-ordinated.... And herein lies the problem. As a result of not directly linking the KPL button to the scene, there is a 1 to 1.5 second delay before anything happens. It is shocking to me how much distress this seems to cause... but here I am posting about it. It simply fails the 'wife' test. And also the houseguest test. What seems to happen is they end up holding the button down (it's unclear to me what effect that has) or they start hitting the button again... or the button next to it... or the wall... or the dog.... To compound this... every great once in a while, the button actually fails to trigger the program. I mean like 1/100 times. However, it is a button that gets used every day sooooo--you can can probably fill in the how the resulting conversation goes. My question is this, do you guys use a different paradigm to control and co-ordinate multiple KPL's controlling multiple scenes in a room? Are there ways to mitigate the delay when using programs to trigger scenes? Do any of you have 'checker programs' that make sure everything that was supposed to happen did happen? Thanks in advance!
  6. Sorry as I'm sure this has been cover elsewhere; but I can't find it. I have a simple scene with a few dimmers and lamplincs. I added a KPL button B as the controller. Then I went into the scene and tried to change some on levels. However, Pressing B seems to return to the previous on levels. If I remove and re-add B to the scene, it works. But is this really necessary? Is their some easier way to update the controller?
×
×
  • Create New...