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Is it possible to do this with a scene?


stealle

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Posted

I have an ISY 99ipro. I'd like to be able to turn off all of my lights in the basement using any of 3 keypad dimmer switches (I have two 8-button and one 6-button). I want to be able to turn off the lights and I want all three keypads to have to corresponding button to light up when a light is left on in the basement. Is it possible to do this with a scene (instead of a program)? I want a "scene" because "programs" only work if the ISY is "online", correct? Whereas, if use the ISY to make a "scene" the switches will still communicate with each other if the ISY is offline.

 

Even though I joined this forum a couple years ago, I've barely used my ISY99i since then. If I must make a program, please give a newb some help. I can't talk the talk so please dumb it down. :oops:

Posted

I should add that when I attempted to make a scene, the ISY99i told me that some of the switches are already controllers. So, I was forced to add them as responders. So, the keypad switch button does not light up when these lights are turned on. So for now my scene doesn't work very well. In order to turn off a single basement light, I must turn them all on with the keypad switch and then turn them all off. :cry:

Posted
I want to be able to turn off the lights and I want all three keypads to have to corresponding button to light up when a light is left on in the basement. Is it possible to do this with a scene (instead of a program)?

 

I believe the answer to this is "No". It sounds as if you want these three buttons to come on if any (but not necessarily all of the) light is left on. This generally takes a program that goes something like:

 

if

status of light A is on

or status of light B is on

or status of light C is on

etc....

then

turn on keypad buttons

 

I would also create a scene that includes all three buttons as responders. I would configure the three keypad buttons to non-toggle-off, and make all three controllers in a scene that includes ALL basement lights.

Posted
I want a "scene" because "programs" only work if the ISY is "online", correct? Whereas, if use the ISY to make a "scene" the switches will still communicate with each other if the ISY is offline.

 

That is true, but the ISY is "online" as long as it is powered on and communicating with the PLM.

 

In other words, unless you are intentionally powering it down for some reason, the ISY programs are always running.

Posted
I want to be able to turn off the lights and I want all three keypads to have to corresponding button to light up when a light is left on in the basement. Is it possible to do this with a scene (instead of a program)?

 

I believe the answer to this is "No". It sounds as if you want these three buttons to come on if any (but not necessarily all of the) light is left on. This generally takes a program that goes something like:

 

if

status of light A is on

or status of light B is on

or status of light C is on

etc....

then

turn on keypad buttons

 

OK, I think I follow you here. BTW, my original question said basement, but I'm trying to accomplish the exact same thing with my upstairs lights. I'm starting with the upstairs lights. The program below isn't working. When I turn on any of those lights the button on the keypad switch does not light up. For now I'm trying to just get this to work with one Keypad Switch. When this one works properly I'll add the other two.

If
       Status  'Bedroom Light Addie' is On
    Or Status  'Bedroom Light Chloe' is On
    Or Status  'Bedroom Light Guest' is On
    Or Status  'Master Ceiling Light' is On
    Or Status  'Upstairs Hall Addie' is On
    Or Status  'Stairs Top' is On

Then
       Set 'Foyer 6-Button.Upstairs' On 14 / Off 3 (Backlight Level)

Else
  - No Actions - (To add one, press 'Action')

I would also create a scene that includes all three buttons as responders. I would configure the three keypad buttons to non-toggle-off, and make all three controllers in a scene that includes ALL basement lights.

 

Right now I have 1 scene that has the "upstairs" keypad button set as controller. The scene has every upstairs light switches as responders.

 

As before, I can turn on every light upstairs with the keypad. I can turn off every light upstairs with the keypad. But, the keypad light still does not turn on when any of these lights are turned on at the switch.

 

I feel like I'm perhaps missing something simple. Like, I just made sure the program is "saved". Not sure what to look for here. :?

Posted

Yes, you are missing a simple, but obscure problem. It did not help that,I was not as clear and precise as I should have been.

 

I dont believe keypad buttons can be directly turned on or off. Instead, you must create a scene that includes the keypad buttons tha you want to come on (even if only a single button) and turn on the scene.

 

Give it a try. I suspect you will find this works.

Posted

I'm still struggling to get this to work. Right now it almost works. The problem is that if I turn off ANY light upstairs the light on the keypad turns off. I don't want the light on the Keypad to turn off unless ALL of the upstairs lights are turned off.

 

Here is what I can show you that I have for programs and scenes.

 

If
       Status  'Upstairs Stairs Top' is Off
   And Status  'Upstairs Stairs Bottom' is Off
   And Status  'Upstairs Hall MB' is Off
   And Status  'Upstairs Hall Laundry' is Off
   And Status  'Upstairs Hall Addie' is Off
   And Status  'Bedroom Light Guest' is Off
   And Status  'Bedroom Light Chloe' is Off
   And Status  'Bedroom Light Addie' is Off
   And Status  'Master Ceiling Light' is Off

Then
       Wait  1 second
       Set 'Foyer 6-Button.Upstairs' On 15 / Off 3 (Backlight Level)

Else
  - No Actions - (To add one, press 'Action')


 

If
       Status  'Bedroom Light Addie' is On
    Or Status  'Bedroom Light Chloe' is On
    Or Status  'Bedroom Light Guest' is On
    Or Status  'Master Ceiling Light' is On
    Or Status  'Upstairs Hall Addie' is On
    Or Status  'Upstairs Stairs Top' is On
    Or Status  'Upstairs Hall Laundry' is Off
    Or Status  'Upstairs Hall MB' is Off
    Or Status  'Upstairs Stairs Bottom' is Off

Then
       Wait  1 second
       Set 'Foyer 6-Button.Upstairs' On 15 / Off 3 (Backlight Level)

Else
  - No Actions - (To add one, press 'Action')


 

3spi.png

lp4.PNG

 

So where did I go wrong. As I look at this again, do I need to delete my bottom 5 scenes where the upstairs light switches are controllers? Or what? Thanks for sticking with me on this.

Posted

One thing that has me scratching my head...

Then
       Wait  1 second
       Set 'Foyer 6-Button.Upstairs' On 15 / Off 3 (Backlight Level)

 

... why can't I just set it for "on" or "off"? How does the program know if the action I want is the light to be on at 15 or off at 3?

Posted

I believe you have chose the commands that set the backlight levels of a keypadlinc, rather than turning on a specific keypad button.

 

Have you created the scene with this keypad button yet? Once created, while in your program, select a new action>>>insteon/x10, select the scene that includes this keypad button, select ON for the on level.

Posted
I believe you have chose the commands that set the backlight levels of a keypadlinc, rather than turning on a specific keypad button.

 

Have you created the scene with this keypad button yet? Once created, while in your program, select a new action>>>insteon/x10, select the scene that includes this keypad button, select ON for the on level.

 

Please look a couple posts up. I posted all of the scenes involved in this discussion. All of those scenes include the keypadlincs. Of course, the scenes where they are red, they are controllers. The scenes in blue they are responders. I am currently using two keypad switches. They are called "Foyer 6.button.upstairs" and "Kitchen 8.button.upstairs". I have decide I'm only going to use these 2 keypadlinc buttons not 3 like I initially stated.

Posted

A Secondary KeypadLinc button CANNOT be turned On/Off directly. The Insteon Direct commands have no means of identifying which KPL button to control. The following statement cannot turn a Secondary KPL button On or Off.

 

Set 'Foyer 6-Button.Upstairs' On 15 / Off 3 (Backlight Level)

 

Use something like

 

Set Scene 'xxxx' On (or Off)

 

where Scene 'xxxx' has the KPL buttons as Responders to turn On or Off

Posted

When I add a KPL I make a folder of scenes just for the buttons and then use programs to determine their on/off state.

 

It's a bit more work up front, but makes it easy to have multiple controllers always in sync.

post-2186-140474162217_thumb.png

Posted
Please look a couple posts up. I posted all of the scenes involved in this discussion. All of those scenes include the keypadlincs. Of course, the scenes where they are red, they are controllers. The scenes in blue they are responders. I am currently using two keypad switches. They are called "Foyer 6.button.upstairs" and "Kitchen 8.button.upstairs". I have decide I'm only going to use these 2 keypadlinc buttons not 3 like I initially stated.

 

I read your post. I did not see the scene I was looking for.

 

I believe you need to create an additional scene, with ONLY the 2 keypadlinc buttons, only as responders.

 

Then follow LeeGs approach, using this new scene.

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