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Hunter Douglas shade plugin version 1.12.4


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Posted

Some debug for my G2 friends in the last two versions.  Had to do with polling & with a left/right shade which has a very unique JSON coming from the gateway.

Other than that, it's been quiet out there so I assume everyone is happy.  

I personally have this plugin in constant use with 14 shades and about 20 scenes.  My programs are written to during the day move them around using scenes.  Scheduling of those move is done in my programs & updated from UD Mobile.  When I manually move a shade I usually use the HunterDouglas Powerview app, or in room remote.

This plugin has my use case covered, so I do not have any feature map in the works.  I am open to good ideas from the user base, but if none come along then I am in really in debug mode when/if they come along.  Let me know.

 

VERSION = '1.12.4'
"""
1.12.4
DEBUG Gen-2 make a default capability if none exists in JSON

1.12.3
DONE G2 Scene event fix

1.12.2
DONE add shade-offline event handling to error log; currently not passed to ISY
DONE add updating of scene activation status on longPoll as backup to event

1.12.1
DONE environment updates
DONE small refactors

1.12.0
DONE change versioning to align with workflow
DONE update docs: README, versionHistory, logging

for previous version see versionHistory.md

"""
 

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