Thanks, makes sense. To restate, in order to programmatically change the status of KPL buttons, I need them in an actual scene (even if the scene only gets called from the program) and I then call the scene within my program.
One other item, is this section in the Wiki accurate?
http://www.universal-devices.com/mwiki/ ... KeypadLinc
I can't see a "Mutually Exclusive Buttons" button anywhere and from what I understand, the button grouping approach is discouraged now in preference of using scenes. Who updates the Wiki?
Thanks again.