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ethernet switch and IP address
If you dont log in to dyndns for a period of time with a free account then it will remove your forwarded url.
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When to run "manage modules"?
Updates to the elk module are made thru the beta firmware updates just like all other modules. Sent from my iPhone using Tapatalk
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Release 3.1.13 (Beta) Is Now Available
The problem is that it will use the event that caused the program to run, and in this case, that last event will be an armed up event. You may be able to accomplish what you want by splitting it into two programs, but its going to be tricky. I think you would need the first program to have only armed conditions and a 10 second wait (similiar to what you have), and have a second program stop the first program within 10 seconds if it doesn't actually arm. Aha, of course you could change it to use the actual area, since you know it is 'Williams', assuming 'Williams' is area 1, the variable would be ${elk.area.1.armedState} Worked great Chris, thank you!
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Saving current state (Off/On) to restore later
Now for dimmed lights you can use this program for the nearest 10 or however specific you want to go all the way to 1. If Status 'Equiptment / DiningRoom / LightDining' >= 90% And Status 'Equiptment / DiningRoom / LightDining' <= On Then $CurrentStateMainLight1 += 10 Else - No Actions - (To add one, press 'Action')
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Saving current state (Off/On) to restore later
Rick, I beleive you could do it with variables and programs. This is for straight on and off. Variables MainLight1 MainLight2 Program 1(Disabled)Name:CurrentStateMainLight1 If mainlight1 is on then variable Mainlight1 = 1//(For on) else variable MainLight1 = 0//(For off) Program 2(Disabled)Name:CurrentStateMainLight2 If mainlight2 is on then variable Mainlight2 = 1//(For on) else variable MainLight2 = 0//(For off) In any program you want to remember the states then call the program you need to remember the states with. The above programs will only run when called because they are not enabled. When you turn the scenes back on with a program then run these programs for each light in the scene. Program3(Disabled)Name:Mainlight1RestoreState If variable MainLight1=1 then insteon.mainlight1 = on else Insteon.mainlight1 = off Program4(Disabled)Name:Mainlight1RestoreState If variable MainLight2=1 then insteon.mainlight2 = on else Insteon.mainlight2 = off
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Release 3.1.13 (Beta) Is Now Available
This is the program I am trying to run. If ( Elk Area 'Williams' 'Armed State' is Armed Stay Instant And Elk Area 'Williams' 'Arm Up State' is Armed with Bypass ) Or ( Elk Area 'Williams' 'Armed State' is Armed Away And Elk Area 'Williams' 'Arm Up State' is Armed Fully ) Or ( Elk Area 'Williams' 'Armed State' is Armed Vacation And Elk Area 'Williams' 'Arm Up State' is Armed Fully ) Or ( Elk Area 'Williams' 'Armed State' is Armed Stay And Elk Area 'Williams' 'Arm Up State' is Armed with Bypass ) Then Wait 10 seconds Send Notification to 'BothPhones' content 'Elk Armed/Disarmed' $ArmedAway = 1 Else - No Actions - (To add one, press 'Action') The notification sends an email with the subject line ${elk.area.#.armedState}. Currently the armed status of the alarm is disarmed, but when I send this email it say's it's armed away. Am I calling the wrong variable?
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Release 3.1.13 (Beta) Is Now Available
Something is wrong with this variable. It is not being properly updated and constantly sending out emails with the wrong status. ${elk.area.#.armedState} Right now it is disarmed, and it is saying the last state it was armed to. Joe
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Release 3.1.13 (Beta) Is Now Available
Is it possible for us to get comments in variables? This would help us remember what they are used for in our programs.
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Release 3.1.13 (Beta) Is Now Available
Can we have a way to do a condition based off of a scene? This would be really useful. Joe
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Release 3.1.13 (Beta) Is Now Available
This time program is executing 8 seconds early. If I put it in a folder, and check if elk status is disarmed, it will never run. If From 11:27:00PM To 11:27:25PM (same day) Then Set 'Equiptment / LivingRoom / OutletTVWallLR' On Else Set 'Equiptment / LivingRoom / OutletTVWallLR' Off
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Release 3.1.13 (Beta) Is Now Available
Removed
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Release 3.1.13 (Beta) Is Now Available
A problem with elk program. I have a program to turn on my garage lights and the first part isn't working. Elk Zone 'Den Garage Door' is Violated And Elk Zone 'Main Garage Door' 'Physical Status' is Short <-This line is the one not executing, but the physical status when I open the door is "Short" If ( Elk Zone 'Den Garage Door' is Violated And Elk Zone 'Main Garage Door' 'Physical Status' is Short ) Or ( From Sunset To Sunrise (next day) And Elk Zone 'Main Garage Door' is Violated And ( Elk Zone 'Den Garage Door' is Violated ) ) Then Set 'Equiptment / Garage / LightGarageWorkbench' Query Set 'Equiptment / Garage / LightGarageWorkbench' On Stop program 'GarageLightOff' Run Program 'GarageLightOff' (If) Else - No Actions - (To add one, press 'Action') This program now works, have to reboot the isy to get the programs with elk module inside of them.
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Release 3.1.13 (Beta) Is Now Available
Michele, all my outputs now show up.
- Speaker Control
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Speaker Control
Looking for a device that will allow me to run a speaker wire to it and then based on me by a kpl if it continues to run to the speaker or not. Joe
polexian
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