
ricke
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Everything posted by ricke
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Ah OK getting much closer. So now I know to adjust the local on level and ramp at the sub-node level. That works but with these side-effects/issues: 1) If I try and set the On level to 0% for the Floods, I get the messsage: KeypadLinc local sub-buttons cannot turn off the load! You may want to chose a very low On Level instead. It does let me set the On to 1%. Is this relating to that firmware limitation? 2) The KeyLinc buttons toggle the state, so pressing it once turns the scene On and pressing it again turns the scene off. For the Button C I am working on I just want it to always set those levels for the SwitchLincs. Right now it either runs the scene right and dims the 2 lights to the correct levels or it slowly turns both lights off. Is there a way to make the button only execute the Scene's ON state and not the scene's OFF state? Thanks! Rick
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I dont recognize that firmware label, when installing ( new this December) it says this on the plate: 2486DWH8, 5.9/1150. I thought that meant its firmware is 5.9. This has 8 buttons which do this: A - Turns on/off the primary load - Floods B - Turns on Sconces which are a separate SwitchLinc in the room C - Meant to run the Movie Time scene which dims Floods/A and Sconces/B D - Meant to run the Lights Up scene which brightens the Floods/A and Sconces/B E - Does nothing yet F - Does nothing yet G - activates a scene which dims hallway lights (scene composed of 2 linked switchlincs in another room) H - Does nothing yet Thats the whole layout, does that help? Thanks, Rick
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I have a scene for a room that brings down 2 sets of lights (both are switchlincs). When I Press On in the ISY admin console to test the scene it works perfectly. But now I want to control that scene using a keypadlinc8 button in that room. I added the button I wanted to use as a controller to that scene and when I press it turns the lights on (floods) or off immediately and the 2nd lights (sconces) go on or off slowly (correctly) using the scene parameters. So I have these settings for the scene: Movie Room Sconces: On Level (35%), Ramp Rate: 22seconds Movie Room Floods: On Level (0%), Ramp Rate: 32seconds The other unique thing is that the Floods are also a Key on the same keypad (Key A). I replaced the light switch for the Floods with the Keylinc 8. On this Keylinc8 I want to have the original button (A) do whats expected, turn the floods on/off/dim. And have teh button I am working on turn on a scene that brings down the lights for playing a movie and one more button that plays another scene that slowly brings the lights back up. Any idea how I sort this out? Thanks, Rick
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I was noticing that I couldnt add a RemoteLinc 2 since I didnt see it in the list of INSTEON devices. I looked all through the admin console and I can't find what version I'm on. How do I check the version and how can I force an upgrade? I realized today I hadn't registered so I did that. Thanks, Rick
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OK I'll not reset the ISY box next tiem and just restart the console and see if that restores it. Rick
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I'd love to be able to press a KeyLinc button that would turn all lights on but if I pressed it again instead of then turning all lights off it would restore the lights to the levels they were at before. Is there anyway to do this using the ISY? Thanks, Rick
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Is 3.1.16 a software update, firmware update or both? Thanks, Rick
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Wait I was thinking about this, this is for state info shown within the admin console itself. If it was a firewall issue I'd expect that the state info would never show up in the console but it is there for the most part yet at some point it just falls over and no state is shown. Rick
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I do have a firewall (ISA) in use. One of the folks on the forum said that the ISY admin app used random ports in Java but that makes it very hard to create a firewall rule that allows its traffic. Does anyone have any definitive info on the TCP/UDP ports needed to support the broadcast of state info? Thanks, Rick
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I've noticed that often when I bring up the ISY admin console and look at a scene that no state info (On/Off) is shown. I can always fix it by power cycling the ISY and then relaunching the admin console. Any idea why the state info is not reliably being shown? Thanks, Rick
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OK I'll do that when I am home tonight. Here is maybe how this happened: I first created both scenes but initially had incorrectly added the two SwitchLincs as controllers before I realized that that would link them together. I then deleted the devices from the scenes and then readded them as responders. Maybe that process didn't clean up the link tables correctly. Thanks, Rick
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OK I restored the device. Here is what the compare looks like and I attached teh compare XML as well. Does that look better? Did you mean migrate from one version of the ISY software to a new one? I didn't upgrade, this was my first install of an ISY-99. The version of the Java client (admin console) I have is: v2.8.16. Thanks for the help, RIck Compare-Device Links Table.v2.8.16__Mon 2011.11.28 07.14.20.zip
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Manually sliding the lighting brighness for the switchlinc does work. I attached both the Device Table and ISY table diagnostics for the misbehaving switchlinc. Rick ISY99.zip
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It sounds like you are recommending the same thing that I did. My scene looks like this: Even though both SwitchLincs are configured to turn on to 100% when I press the On button only the sconces come up to 100% and the floods do not change to 100% and stay at 0% if they are already off. Rick
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I'm turning the scene on through the ISY-99 admin console. I want to test the functionality of the scene through ISY before calling it through an external automation package like mControl. Except for changing the ramp rate I generally want to leave the SwitchLinc paddles alone. I want to do most of the advanced lighting changes in the scenes. To make sure we are on the same page, I see two areas where I can change the behavioir of a device, at the top/parent node of the scene and by selecting the child nodes under the scnee name that represent the devices. When manually testing this scene I am selecting the scene name and pressing the On button. So I am at the level shown below with the asterix on the node I have selected: * Movie - House Lights Up Movie Room Floods (SwitchLinc) Movie Room Scones (SwitchLinc) At that selected node level the scene has the settings of: Movie Room Floods On level: 100% Ramp Rate: .5s Movie Room Sconces: On Level 100% Ramp Rate 17s Below that if I select the first SwitchLinc (Movie Room Floods) it has the settings of: On Level (Applied Locally): 0% Ramp Rate (Applied Locally): 30s And below that the 2nd SwitchLinc (Movie Room Scones) has the settings of: On Level (Applied Locally): 100% Ramp Rate (Applied Locally): 30s I was expecting the settings for the top level node to be the ones driving the behavior of the scene. Now that you see all of the layers, can you identify why the scene isn't functioning as expected (bringing up both SwitchLinc lights to 100%)? Thanks, Rick
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In a room I use for movies I have a scene which works which turns off the main ceiling flood lamps and lowers wall scones to about 40% Both sets of lights are controlled by their own SwitchLinc. The scene is working fine and looks like this: Scene: Movie Time Movie Room Floods On level: 0 Ramp Rate: 22s Movie Room Sconces: On Level 40% Ramp Rate 17s While I have that scene to bring the lights down I created a 2nd scene to bring up the house lights. Whats odd is that when I am adjusting the sliders on the top level node of that scene the lights change correctly but when I test the scene it doesn't work right. The 2nd scene looks like this: Scene: Movie - House Lights Up Movie Room Floods On level: 100% Ramp Rate: .5s Movie Room Sconces: On Level 100% Ramp Rate 17s When I run the House Lights Up scene the sconces correctly light up to 100% but the flood lamps don't change at all and remain off. If I go to the top node of the House Lights scene and manually move the slider from 100% down a bit and wait for programming to start I then see the lights change brightness. Any idea why this might be happening? The physical wall switches work right as well, just that 2nd scene is buggy. Thanks, Rick
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Thanks all I get it now. Setting an item as a controller cross-links it and provides status information between devices. Works great and now that I understand it its incredibly easier than the old, flaky manual cross-link process. Rick
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I had a number of INSTEON SwitchLincs that were manually cross-linked so that they could each control the same light switch. But I created scenes for a few of them once I added the ISY-99i and that broke their multi-linking. For example I have a set of hallway floods with 2 SwitchLincs that each controlled the lights and then I created an on/off scene for them in the ISY-99. Once they were programmed the lights were no longer linked together and the non-load could not control the load and vice versa. If I manually cross-linked them again using the paddles any programming change seems to break that link again. Same thing with a hallway chandelier that has a 3-way switch. It was really hard getting them linked originally using the manual method and I created a scene for the chandelier and their links are broken too and now I can only manually get 2 of them linked together and not the 3rd. I had a reverse situation in another room. Its an entertainment room and I have one SwitchLinc that controls the floods and another that controls wall sconces. I thought it would be fun to create a movie time scene which would bring the floods down to 0 (off) and slowly ramp the sconces down to about 30% on. I got that scene to work but then the next time I used the physicaly switchlincs in that room they are now linked together so that if I turn on one of the lights it operates the other at the same time? How do I properly program my SwitchLincs so that the expected behavior is left constant at the physical switches while having the flexibility to create and adjust the scenes for those lights? Thanks a lot, Rick
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When i was going through the bulk add process by pressing the SET button to discover the devices and add them, I had one SwitchLinc that couldnt be found. When I try and add that individual device (address 04.1B.85) I keep getting this error: "Failed writing device link (Master Bedroom Closet) [-200000/-51] --------------------------------- Node not added - failed removing links (4 1B 85 1) [-200000/-9] I don't know why there is some dependency on updating the info for the Master Bedroom Closet SwitchLinc. What do those errors mean? Thanks, Rick
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I wanted to clean up the look of buttons under a KeypadLink so that I would see something like: KeypadLinc Family Room Button 1 Button 2 Button 3 Button 4 Button 5 Button 6 Button 7 Button 8 But when I pick a KeypadLinc button and attempt to group it the group has as its title the name of button 1: Button 1 Button 2 Button 3 Button 4 Button 5 Button 6 Button 7 Button 8 That looks a bit odd, is there a way to have it group the way I wanted or does the parent node in the group always refer to the first button? I really want to say I am so impressed and appreciative for how responsive and helpful everyone is on this forum. Thanks so much and happy Thanksgiving! Rick
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That worked, I just deleted the old scene and that took care of the linking to the keypadlinc button. The only odd thing is before the original membership for teh button showed the button linked as a controller to the scene and inside the scene it only showed the devices being controlled. Now when creating the new scene and adding the keypad button to the scene the keypad button shows up inside of the scene member list which while it works looks confusing. It makes it look as if the scene will control the devices in it plus that keypadlinc button. Rick
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That was it. I had manually configured my KeypadLinc before getting the ISY-99. Some buttons directly operated a SwitchLinc and the rest operated a scene. It was the scenes as you said that couldn't be turned on directly from the button. OK, so here is what I can't figure out. ISY read in the manual scenes I had previously created and called them things like Scene 27. How can I remove the scenes currently assigned to a KeyPadLinc button so I can reassign a different scene? I don't see a way to edit its membership for the scenes that its a controller and responder for. thanks! Rick
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When looking at the buttons for an INSTEON KeyPadLinc in the ISY admin console I don't see a way to click on a button/address in the lighting list and send an on/off or toggle command too it like you can do for switchlincs. Anyway to test those commands? Thanks, Rick
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OK just wanted to make sure I didnt need to add any firewall rules to permit traffic through ISA 2006 (my firewall solution). If its not a port with a rule allowing it its possible to be blocked. Are there any cheap/free INSTEON control apps that can use ISY-99 that I could try as an alternate test to see if its able to see ISY state information coming across? Rick
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Ah good point Lee, what TCP/UDP ports are used for status? I assume they are outgoing only. In the Network device list in the admin module if I walk around and turn INSTEON devices on and off the state change shows up OK. Rick