jrini Posted April 1, 2013 Posted April 1, 2013 I have been looking through the UDI WIKI and Forum and have not been able to find any specific set of rules for naming Scenes and/or Devices. Do any rules exist? Where do I find them?
oberkc Posted April 1, 2013 Posted April 1, 2013 No rules that I am aware of, other than those you impose upon yourself. I suspect, however, that there is a total character limit, and may be some off-limit characters, but such limits will become self-evident should you ever violate them (I don't know what they are, off-hand). I have developed my own naming convention: "RRR DD Description", where RRR is the three-character designation for room, the DD is a two-character designation for device type.
wswartz Posted April 1, 2013 Posted April 1, 2013 I too looked for some suggestions on naming conventions when I first started and couldn't find any either. For devices, I came up with was this: Room.XX.Description where: Room = is just that XX = device type - SD: Switchlinc Dimmer, SR: Switchlinc Relay, KP: Keypadlinc etc. Description = describes the fixture or function Examples: Bedroom.SD.Accents Basement.SR.Pantry Office.KP.Overheads For scenes, I use: Scene.Location.Description Examples: Scene.Basement.StairsOnOff Scene.GameRm.WallLights Scene.Chickens.CoopLight (yes, our chicken coop is Insteon enabled!) Would be interested in what others use for naming conventions. Bill
jrini Posted April 1, 2013 Author Posted April 1, 2013 I worked with many real time systems before I retired. I am just wondering if the UDI system has a name and documented rules.
arw01 Posted April 1, 2013 Posted April 1, 2013 For devices I tend to just use the name with underscores for spaces and put oh on overhead lights at the end. With the Isy using numbers internally, you are free to rename anytime and not have to repair your programs. Scenes tend to be the same as the device with _sc on the end. Programs also share the name of what they control with _pr appended. For variables I have I for integer and s for state. Helps me keep it straight.
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