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Redefining a KPL button


baabm

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What is the easiest way to change the definition of a KPL button? I have a 6 button KPL with all the buttons defined and all are used as controllers for devices as part of scenes, and may be referenced in programs. I want to redefine one of the buttons to control a different device than the one its controlling now. 

 

Should I first delete the button from the scenes its in? and then rename the button? or should I just rename the button first and then modify the scenes and programs the old button was used in? Or does it matter at all?

Thanks,

Bob

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Delete the button from the scene, then add it as a controller to the new scene. You can rename the button at any point. My preference is to delete, rename, add.

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