Jump to content

Naming algorithm for rooms


tjkintz

Recommended Posts

Posted

I'm just starting to seriously use Android Agave and am trying to understand how the name of a room in Agave relates to the folder hierarchy I have set up in isy. In some cases they are an exact match. In other cases Agave strips off some of the leading characters resulting in an ambiguous name. For example, Master bedroom/door and kitchen/door might both end up as door. Even when I prefix names with something to make them have a unique name, like "kitchen/kitchen main" , in some cases the leading characters of the room name get stripped . The algorithm seems to be "if leading characters of a device/scene name match the name of the folder they reside in then strip the leading characters". Is this the algorithm?

Posted
23 hours ago, tjkintz said:

I'm just starting to seriously use Android Agave and am trying to understand how the name of a room in Agave relates to the folder hierarchy I have set up in isy. In some cases they are an exact match. In other cases Agave strips off some of the leading characters resulting in an ambiguous name. For example, Master bedroom/door and kitchen/door might both end up as door. Even when I prefix names with something to make them have a unique name, like "kitchen/kitchen main" , in some cases the leading characters of the room name get stripped . The algorithm seems to be "if leading characters of a device/scene name match the name of the folder they reside in then strip the leading characters". Is this the algorithm?

This might be a bug.  I have never noticed this.  I'll look into it 

Posted

It might not be a bug. I am in the process of renaming all the rooms to make them non-ambiguous and I think the problem might be that Agave gets out of synch which my changes on isy. The Agave shaded box with a 1 in it (upper right corner) seems to make it re-synch and then things seem to be OK. I think a more obvious way to re-synch would be an improvement though. 

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...