Gator88 Posted Tuesday at 08:43 PM Posted Tuesday at 08:43 PM I am using the ISY 994i Pro with v4.9.0 firmware and had a Insteon 8-button keypad in a tabletop enclosure that was lost during a move. I purchased an Insteon 6-button keypad 2334-232 as a replacement, but the only options that show up in the UD Console are the 2334-2 8-button and the 2334-2 5-button. I tried using the 2486D 6-button option, but it still is only recognized as a 5-butotn keypad. Only the ON and the 4 button work. How can I get this to show up as a 6-buton keypad? Quote
Techman Posted Tuesday at 08:58 PM Posted Tuesday at 08:58 PM What your seeing is correct. The on and off buttons act as one button, thus the 5 button display. Depending on how you initially linked the keypad, you may have to uninstall it, factory reset it, and install it as a 2334 5 button keypad. Note: you cannot use the "replace with" function unless you're replacing like for like. 2 Quote
Gator88 Posted Tuesday at 09:50 PM Author Posted Tuesday at 09:50 PM (edited) Thank you for the response. I use pretty basic scenes and am not a programmer by any means. Would you mind answering another question? I can get the 4 buttons on the keypad to control the scenes that I want by adding that particular button to the scene as a controller ("Keypad A", B, C, and D), but I thought the ON and OFF buttons on the keypad functioned like ALL ON and ALL OFF - they do nothing. How do I get the ON and OFF buttons to function as ALL ON and ALL OFF? Do I need to add "Keypad" to all of the scenes that I want the ON and OFF buttons to control? **UPDATE** Never mind... I don't know if this is the "proper" way to make the ON and OFF buttons ALL ON and ALL OFF, but I found a work-around. I wrote a program that turns the scenes on and off when the ON or OFF button is pressed on the keypad. Thanks again for your response Edited Tuesday at 10:21 PM by Gator88 2 Quote
Techman Posted yesterday at 12:08 AM Posted yesterday at 12:08 AM Assuming that the load wire on the keypad is capped off, then the program approach is correct. 2 Quote
Brian H Posted yesterday at 11:24 AM Posted yesterday at 11:24 AM They control the load output from the module. The pair can be controlled for the load connected to it and it can be used to control other devices. Quote
Gator88 Posted yesterday at 12:06 PM Author Posted yesterday at 12:06 PM Yes, the load wire is capped. Ahaaa... If it were used as a wall switch, the ON & OFF control whatever is down stream via the load wire. That makes sense. Thank you for all the input!! 1 Quote
oberkc Posted yesterday at 12:11 PM Posted yesterday at 12:11 PM 14 hours ago, Gator88 said: Never mind... I don't know if this is the "proper" way to make the ON and OFF buttons ALL ON and ALL OFF, but I found a work-around. I wrote a program that turns the scenes on and off when the ON or OFF button is pressed on the keypad. I would probably choose to avoid a program and use a scene instead, but a program is a functionally viable approach. Quote
Guy Lavoie Posted yesterday at 03:05 PM Posted yesterday at 03:05 PM Think of it as a wall switch (relay or dimmer) with four extra programmable buttons. It's a nice concept, because it can easily be used to replace an existing regular switch to get the augmented versatility. And yes, whenever you want to use it in less a conventional way (as your All On function), that's exactly where using a program comes in. That's the justification between having a ISY vs just a hub. I have several set up that way. 1 Quote
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