sjenkins Posted Monday at 10:54 PM Posted Monday at 10:54 PM rewrite of the sse events routines for cleanliness and robustness. I will move to production if no noise in next few days 1 Quote
Guy Lavoie Posted Monday at 11:15 PM Posted Monday at 11:15 PM Virtual is a hidden gem among the plugins. I use it for several different things, though not the garage option. Thanks! Quote
sjenkins Posted yesterday at 07:30 PM Author Posted yesterday at 07:30 PM 20 hours ago, Guy Lavoie said: Virtual is a hidden gem among the plugins. I use it for several different things, though not the garage option. Thanks! Thanks so much @Guy Lavoie ! I agree, that’s why I wanted to take it over so it had a long life. We have a great little ecosystem with UD. I still think there are some rare reboots that I am always somewhere not local to chase them down. If anyone has an event like that please send me logs and description. Also, I may be the only one using virtualGarage. I wrote it at the same time as the Ratgdo plugin was written for me. If there are other users, I’m interested to know. There is no detailed reports beyond download numbers. Quote
Guy Lavoie Posted 21 hours ago Posted 21 hours ago It's especially handy in UD Mobile, because it's both a button and status indicator, like a keypadlinc. One main use for it is to trigger programs on scene on/off commands, since IoX doesn't offer "If scene command..." directly. I include a virtual switch in the scene I want to watch and the program triggers on the status change of the virtual switch (which can't ever get turned on manually...). I often use two virtual switches in pairs. One use is to control my garage door opener, and indicate open/close status, even if the opener is controlled manually. Another pair controls/indicates watercop valve atatus. Again for pool solar heat control The only downside is that you don't get control events, only status. Quote
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