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KPL Load Button Monitoring


IndyMike

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Hello,

 

After reading numerous posts on the subject, I arrived at the understanding that a Load connected KPL button could not be monitored unless it was also a controller of a scene. My KPL is direct connected to my family room wall lamps. I have no other scenes that I wanted it to control. I just wanted to monitor it's status.

 

I run a trigger on the status of all of my first floor lamps. If any member of my 1st floor scene is on (including the KPL Load) I want to light a secondary button on the KPL. It really frustrated me that I couldn't do this (monitor) with the KPL load button.

 

My work around was to grab an ApplianceLinc that I wasn't using, plug it in with no load, and create a scene with my KPL load button. Not the most efficient use of hardware but it works.

 

Life is good.

 

Last night I came up short on Appliance Modules for Christmas lighting. I was forced to remove my Appliancelinc from the KPL Load scene and move it elsewhere.

 

Here's the rub - The ISY can still monitor the status of my KPL Load button. It's no longer the controller of a scene, but the ISY still hears it.

 

Life is good, but I don't understand why!

 

Here's my synopsis -

1) A KPL load button does not transmit unless it's the controller of a scene. As a result, the ISY can't normally monitor it's status because it doesn't transmit a local on/off.

2) By adding the dummy ApplianceLinc scene (with the KPL Load button as a controller), I forced a link that the ISY could monitor.

3) When I deleted the above scene, the KPL Load button should have reverted back to being "mute" when I activate it locally. How can the ISY still monitor it?

 

Feature, KPL Bug or other?

 

Thanks,

IndyMike

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Maybe someone else can chime in, but I believe this is incorrect.

 

I don't think there's an issue with the ISY knowing the status of a KPL load button (unless something is wrong).

 

You cannot, however, control a secondary KPL button from within the ISY unless it is a member of a scene. You must make it a member of a scene, and control the scene instead.

 

However, now that I'm creating more complex ISY programs that depend on the ISY knowing the status of many switches accurately, I have been having issues where I'm finding switches that are not correctly getting their status updated (plus other random KPL programming issues that I suspect are somehow related).

 

In general, my solution has been to remove the device from the ISY, factory reset it, and re-add it. Not a good way to troubleshoot, but it seems to get the job done when I need a quick fix.

 

My guess is that if you had removed the KPL from the ISY, re-added it and recreated your links it would have started reporting its status.

 

All that being said, I don't have any KPL loads that aren't members of scenes, so someone please correct me if I'm wrong.

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MikeB,

Maybe I missed something very basic here.

 

I have 3 Keypadlincs. All were linked to the PLM/ISY via tap linking. The KPL in question is the only unit where the primary button is connected to a load (not a scene controller). I've never been able to monitor the status of this button, until I added it as a controller of a scene for the dummy AppliaceLinc.

 

Did my KPL simply loose the link to PLM (sometime very early on in my playing).

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OK,

I'm wiping some serious egg of my face right now.

 

I just pulled a 4th KPL out of it's box, wired it to a power cord and Tap linked it to the ISY/PLM. No problems-all button changes are recognized by the ISY.

 

Presumably my other KPL dumped it's link table at some point and lost the link to the PLM.

 

Instead of trying a "restore device", I assumed the KPL was different and went for the workaround.

 

Thanks for getting me back on the path.

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