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Scene where setting a SwitchLinc to 100% doesn't turn it on


ricke

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Posted

In a room I use for movies I have a scene which works which turns off the main ceiling flood lamps and lowers wall scones to about 40% Both sets of lights are controlled by their own SwitchLinc. The scene is working fine and looks like this:

 

Scene: Movie Time

 

Movie Room Floods

On level: 0

Ramp Rate: 22s

 

Movie Room Sconces:

On Level 40%

Ramp Rate 17s

 

While I have that scene to bring the lights down I created a 2nd scene to bring up the house lights. Whats odd is that when I am adjusting the sliders on the top level node of that scene the lights change correctly but when I test the scene it doesn't work right. The 2nd scene looks like this:

 

Scene: Movie - House Lights Up

 

Movie Room Floods

On level: 100%

Ramp Rate: .5s

 

Movie Room Sconces:

On Level 100%

Ramp Rate 17s

 

When I run the House Lights Up scene the sconces correctly light up to 100% but the flood lamps don't change at all and remain off. If I go to the top node of the House Lights scene and manually move the slider from 100% down a bit and wait for programming to start I then see the lights change brightness.

 

Any idea why this might be happening? The physical wall switches work right as well, just that 2nd scene is buggy.

 

Thanks,

Rick

Posted

ricke

 

How are you turning the House Lights Up Scene On?

 

Each Scene Controller has a unique set of Responder On Level and Ramp Rate values. When the Scene name itself is selected the On Level and Ramp Rate values that are displayed and can be adjusted apply when the Scene name is controlled through the Admin Console or an ISY Program.

 

When a Controller node name (SwitchLinc) below the Scene name is selected the Responder On Level and Ramp Rate values displayed and adjusted apply when that Controller paddle is pressed.

 

It sounds like the On Level and Ramp Rate Responder values are being set for a specific Controller paddle press rather than for Scene name. When the Scene name is turned On/Off through the Admin Console or ISY Program the ISY PLM is the Controller. When an individual SwitchLinc paddle is pressed On/Off that SwitchLinc is the Controller.

 

Each Controllers On Level and Ramp rate for the Responders in the Scene is unique. To make On Level and Ramp rates changes easier there is a check box "Apply Changes To All Devices". If this box is checked the On Level and Ramp Rate values are changed for all the Controllers at the same time rather than having to select each Controller name individually. Of course if each Controller should have a unique set of On Level and Ramp Rate values for its Responders this box should not be checked.

 

Lee

Posted

I'm turning the scene on through the ISY-99 admin console.

I want to test the functionality of the scene through ISY before calling it through an external automation package like mControl. Except for changing the ramp rate I generally want to leave the SwitchLinc paddles alone. I want to do most of the advanced lighting changes in the scenes.

To make sure we are on the same page, I see two areas where I can change the behavioir of a device, at the top/parent node of the scene and by selecting the child nodes under the scnee name that represent the devices.

 

When manually testing this scene I am selecting the scene name and pressing the On button. So I am at the level shown below with the asterix on the node I have selected:

* Movie - House Lights Up

Movie Room Floods (SwitchLinc)

Movie Room Scones (SwitchLinc)

 

At that selected node level the scene has the settings of:

Movie Room Floods

On level: 100%

Ramp Rate: .5s

 

Movie Room Sconces:

On Level 100%

Ramp Rate 17s

 

Below that if I select the first SwitchLinc (Movie Room Floods) it has the settings of:

On Level (Applied Locally): 0%

Ramp Rate (Applied Locally): 30s

 

And below that the 2nd SwitchLinc (Movie Room Scones) has the settings of:

On Level (Applied Locally): 100%

Ramp Rate (Applied Locally): 30s

 

I was expecting the settings for the top level node to be the ones driving the behavior of the scene.

 

Now that you see all of the layers, can you identify why the scene isn't functioning as expected (bringing up both SwitchLinc lights to 100%)?

 

Thanks,

Rick

Posted

Negative. The On Level (applied locally) and Ramp Rate (applied locally) are the values in effect at the device where paddle is pressed. If affects what is connected to Red load wire of the SwitchLinc when the On or Off paddle is pressed on that SwitchLinc.

 

When the Scene name is selected there are other On Level and Ramp Rate values displayed for each Responder of the Scene (includes Controllers that are assumed to also be Responders). It is these values that are stored in the Responder link records in each Responder device. These values instruct the Responder device what to do when it receives an On command from the respective Controller (ISY PLM) in the case where the Scene is controlled through the Admin Console.

 

The only time a device node name below the Scene name is selected is when the Responder On Level and Ramp Rate values for the other Responders of the Scene are being set for when the paddle on that Controller is used. Pressing the On paddle on the SwitchLinc will cause these values to be used by the other Responders of the Scene. Each Controller has a unique set of On Level and Ramp Rate values stored in each of the Responder devices.

Posted

The attached screen capture shows the On Level and Ramp Rate for the two SwitchLincs which are Controllers and Responders of the Scene. These sliders toward the botton of the display are the value in effect for each Responder when the Scene is turned On through the Admin Console. The On Level (applied localliy) and Ramp Rate (applied locally) values do not play a role when the Scene name is turned On.

post-973-14047415463_thumb.jpg

Posted

It sounds like you are recommending the same thing that I did. My scene looks like this:

 

 

Even though both SwitchLincs are configured to turn on to 100% when I press the On button only the sconces come up to 100% and the floods do not change to 100% and stay at 0% if they are already off.

 

Rick

post-3264-140474154633_thumb.png

Posted

The Scene Responder levels are correct as displayed. There have been some problems reported where moving the slider was not recognized by Java. Move the slider to 50% and watch for a progress bar indicating the change is being written to the device. If so then move the slider back to 100% and see if another progress bar appears. If so then test the Scene. If the Floods do not turn On right click on the device node in the my lighting tree and select Diagnostics | Show Device Links Table and post Show popup.

Posted

Manually sliding the lighting brighness for the switchlinc does work.

I attached both the Device Table and ISY table diagnostics for the misbehaving switchlinc.

 

Rick

ISY99.zip

Posted

Thanks, I'll go through both files. This will take some time as these files are in about the worst format possible for human analysis.

Posted

The Scene responder link records from the device do not match what ISY has for the ISY Links information.

 

Suggest doing a Restore Device. Then do another Show Device Links Table and click Compare on the results popup.

 

Did you migrate through 3.1.10 and or 3.1.12?

Posted

OK I restored the device. Here is what the compare looks like and I attached teh compare XML as well.

 

 

 

Does that look better?

 

Did you mean migrate from one version of the ISY software to a new one? I didn't upgrade, this was my first install of an ISY-99.

The version of the Java client (admin console) I have is: v2.8.16.

 

Thanks for the help,

RIck

Compare-Device Links Table.v2.8.16__Mon 2011.11.28 07.14.20.zip

post-3264-140474154648_thumb.jpg

Posted

The Device Links are not correct. The mismatched link record is a duplicate of the Scene responder record before it and the Scene responder link record for what I think would be for the Floods 100% is missing. I suggest deleting both Scenes where this device is a Responder (probably a Controller acting as a Responder) and define both Scenes from scratch. If that does not resolve the problem then delete the Scenes and Delete the device and start from scratch.

Posted

OK I'll do that when I am home tonight. Here is maybe how this happened:

I first created both scenes but initially had incorrectly added the two SwitchLincs as controllers before I realized that that would link them together. I then deleted the devices from the scenes and then readded them as responders. Maybe that process didn't clean up the link tables correctly.

 

Thanks,

Rick

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