
chachdog
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Everything posted by chachdog
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If I have a scene with a ramp rate set to 9 minutes. Will an Off command to that scene use that ramp rate? The fade down is preprogrammed at a certain rate I think I read. I set a scene to be on. then change the scenes devices ramp rates to 9 minutes. I wait 45 seconds then turn the scene off but the 9 minute ramp rate does not apply. it just goes right off. I see that the ramp rates have been modified but the 9 minutes does not seem to apply when turning the scene on and off. Also is it necessary to add wait times between commands? ie adjust scene xyz ramp rate, wait 2 secs, adjust scene wxy ramp rate, wait 2 secs.
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ah ok thanks!
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Can this be done with 1 program or are 2 needed. if time is sunset turn on light I don't see a turn off option. I see a wait x hours but this changes due to sunset etc. If time is midnight turn off light.
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ah thanks that seems to work better. I can disable the program by pushing up or down on the dimmer but when I push and hold the down button, the lights turn off but the program does not re enable. It does with a fast off or a one click off. I am kind of confused about the fade down and fade stop. Could I add an and if "status is off" line to the bottom section?
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So if someone touches a dimmer, it will disable the program based on this program? is this right? If Control Dimmer Button is ON <<<will trigger from ON command and evaluate true...all other times be false Or Control 'device' is switched Fast On Or Control 'device' is switched Fade Up Or Control ' device' is switched Bright Or Control 'device' is switched Dim Or Control 'device' is switched Fade Down and ( Control Dimmer Button is NOT OFF <<<will trigger from OFF command and evaluate false...all other times be true or Control Dimmer button is NOT FAST OFF ) then disable program else enable program Edited: added And() to off section thanks!
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user turns on light via dimmer switch > disables program. user turns off lights via dimmer switch > enables program again. Why isn't "control not off" the same as any one or all of those on commands you specified? Does this not work like this? user turns on light via dimmer switch > disables program. It is no longer control off: so "control not off" triggers true and disables the program. and then: person switches the dimmer off. "control not ON" enables the program again.
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ah I didn't know that about the responding/not responding. I though it was responding meaning any level of on or not responding was off. Control Q. So when trying to setup a program override and someone controls the light switch button manually how can i have it disable a program. Do you have to specify all actions? If control is switched on, fast on, fade up, fade down? or will a control is not off cover all of them?
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I am a bit confused status vs condition for the If statement. These switches are not in any scenes. On/off bath fan switch. Would like to program if fan is on, wait 15 min turn it off. control is on, fast on, fade up vs status is responding or status is not off. I have it working with status is not off. just curious if this is right. Also have a dimmer in the bathroom and would like to program: if light is on , wait 15 min turn it off. not sure which is the preferred method. control is on, fast on, fade up vs status is responding. or again status is not off. thanks!
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so another program is needed to check for status being off to enable? Kitchen Cabinet Enable Motion - [iD 0011][Parent 001A] If Status 'Kitchen / Kitchen High Hats' is Off Then Wait 20 seconds Enable Program 'Kitchen Cabinet Motion' Else - No Actions - (To add one, press 'Action')
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Wouldn't else run if the "if" was false? meaning everything was off?
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I removed those other 2 programs and got it working this way. The kitchen has high hats also so i figured if they are on, they are on manually (shares the cab switch) or by a scene. either way I don't want the motion to do anything if this is on so i used it as an unrelated condition to the program. Kitchen Cab Switch Override Copy - [iD 0016][Parent 001A] If Control 'Kitchen / Kitchen Cabinets' is switched Fast On Or Control 'Kitchen / Kitchen Cabinets' is switched On Or Control 'Kitchen / Kitchen Cabinets' is switched Fade Up Or Control 'Kitchen / Kitchen Cabinets' is switched Fade Down Then Disable Program 'Kitchen Cabinet Motion Copy' Else Enable Program 'Kitchen Cabinet Motion Copy' xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Kitchen Cabinet Motion Copy - [iD 0017][Parent 001A] If Control 'Kitchen / Motion-Sensor' is switched On And Status 'Kitchen / Kitchen High Hats' is Off Then Set Scene 'Kitchen / Kitchen Motion Night Light' On Wait 1 minute Set Scene 'Kitchen / Kitchen Motion Night Light' Off Else - No Actions - (To add one, press 'Action') RE: Here's the scenario. You walk in and turn the light switch on, locking it on. >>>>>>>>>>>>>>> (Can't get to the switch before motion picks you up. ) The only way to kill Motion is to turn on the switch or start a scene. which is what i was looking for. Thanks for your pointers. They all helped.
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I was referring to the order how the devices are listed within a scene. The were appearing in the order they were added. I restarted the console and they sorted themselves out. Much better!
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" You didn't say what didn't work for you." I meant having the motion sensor as a controller to the kitchen light motion scene. You can't disable the device so no matter what you do by disabling the program, the scene is going to fire when motion is activated. for example. I walk in. the motion fires the scene. i adjust the switch and walk out. walk back in and the motion fires the scene moving the light level back to the scene regardless of the program disabled status. Also my program is with the motion sensor not being a controller to the scene. It just fires the scene after motion is detected as part of the program's "then". Not sure why your AND's are above the control lines and if you are missing ( )'s. Kitchen Cab Switch Override Copy - [iD 0017][Parent 0016] If ( Control 'Kitchen / Kitchen Cabinets' is switched Fast On Or Control 'Kitchen / Kitchen Cabinets' is switched On Or Control 'Kitchen / Kitchen Cabinets' is switched Fade Up Or Control 'Kitchen / Kitchen Cabinets' is switched Fade Down ) And Control 'Kitchen / Kitchen Cabinets' is not switched Fast Off And Control 'Kitchen / Kitchen Cabinets' is not switched Off Then Disable Program 'Kitchen Cabinet Motion' Wait 2 hours Enable Program 'Kitchen Cabinet Motion' Else Set Scene 'Kitchen / Kitchen Motion Night Light' Off Enable Program 'Kitchen Cabinet Motion' Kitchen Cab Switch Override Copy - [iD 0017][Parent 0016] If ( Control 'Kitchen / Kitchen Cabinets' is switched Fast On Or Control 'Kitchen / Kitchen Cabinets' is switched On Or Control 'Kitchen / Kitchen Cabinets' is switched Fade Up Or Control 'Kitchen / Kitchen Cabinets' is switched Fade Down ) And Control 'Kitchen / Kitchen Cabinets' is not switched Off And ( Control 'Kitchen / Kitchen Cabinets' is not switched Fast Off ) Then Disable Program 'Kitchen Cabinet Motion' Wait 2 hours Enable Program 'Kitchen Cabinet Motion' Else Set Scene 'Kitchen / Kitchen Motion Night Light' Off Enable Program 'Kitchen Cabinet Motion'
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Possible to rearrange item order in the structure?
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Is it possible to add scenes to scenes?
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Yea I figured this out by trial. No matter what was going on the controller was just sending ON commands to the scene. Got any feedback for the programs I am using?
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This did not work for me. Thanks for the reply though. I think having the MS as a controller was part of it. It fired every time i walked past it. If I set the light level with the switch or another scene, the MS fired and changes it to the scene xyz level. All I am trying to do is have the motion sensor to turn on the light(all day/times, same brightness), keep it on if still detecting motion, turn it off after x minutes if no motion is detected, don't do anything if the lights are already on by other means( A switch, scene etc. ) and If while the motion program is running and the lights are changed by a scene or a switch, stop the motion program. if cabinets are already on by control motion program disabled if cabinets are already on by scene then motion program disabled If cabinets are off then motion program enabled if cabinets are enabled by motion but modified by scene or wall switch during the program then disable motion program. Problem was that when motion is enabled. it fires a scene that makes the scene be "on" which disables the program.so can't use status check. I have tried this program variation to try to get around it. It seems to work kind of but needs more testing. When I fix one thing, others break or create different issues. ---------------------------------------------------------------------- Kitchen Cabs ON? - [iD 0008][Parent 000A] If Status 'Kitchen / Kitchen Cabinets' is not Off Then Disable Program 'Kitchen Cabinet Motion' Else - No Actions - (To add one, press 'Action') ----------------------------------------------------------------------- Kitchen Cabs OFF? - [iD 0010][Parent 000A] If Status 'Kitchen / Kitchen Cabinets' is Off Then Enable Program 'Kitchen Cabinet Motion' Else - No Actions - (To add one, press 'Action') ----------------------------------------------------------------------- Kitchen Cabinet Motion - [iD 0014][Parent 000A] If Control 'Kitchen / Motion-Sensor' is switched On Then Disable Program 'Kitchen Cabs ON?' Set 'Kitchen / Kitchen Cabinets' 75% Wait 5 minutes Set Scene 'Kitchen / Kitchen Motion Night Light' Off Wait 10 seconds Enable Program 'Kitchen Cabs ON?' Else - No Actions - (To add one, press 'Action') ----------------------------------------------------------------------- I added an additional override. Kitchen Cab Switch Override - [iD 000D][Parent 000A] If Control 'Kitchen / Kitchen Cabinets' is switched Fast On Or Control 'Kitchen / Kitchen Cabinets' is switched On Or Control 'Kitchen / Kitchen Cabinets' is switched Fade Up Or Control 'Kitchen / Kitchen Cabinets' is switched Fade Down Then Disable Program 'Kitchen Cabinet Motion' Enable Program 'Kitchen Cabs ON?' Else Enable Program 'Kitchen Cabinet Motion' --------------------------------------------------------------------------------------- How does it look?
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I have read that it is preferred to use scenes instead of controlling devices directly. Does the same apply to programs? If I wanted to set up a demo scene that does a light dance should they all be scenes even if i have to make one a new scene with every device in it or can i just call the devices in the insteon program options. Thanks
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Can you simplify what parts of yours could work in my situation? It looks like upon motion it waits 45 seconds. that means it will be dark in the kitchen for 45 seconds? I am having a hard time trying to follow and keep track of what all is happening and when.
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yes b and 2b are the same. sorry for the confusion. I would like for the motion sensor to turn on the light, keep it on if still detecting motion, turn off 1 min later but do nothing if the lights are already on by other means. A switch, scene etc.
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I have disabled all other programs while I am testing this. I have a scene "kitchen Cabinets Motion Light" has the kitchen cabinet lights @ 50% it. When the motion triggers, it turns on the lights and it turns off. Immediately the kitchenB fires that says if its off, turn it on. seems like a loop. Also, when they are on, kitchen#3b disables kitchen#1b. How can get around this? using variables? i have not gotten that far into programming yet to use them. I see an example earlier in this thread but don't know what it is doing.
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Thanks! Thought I had it but when i turn off the scene, kitchen 2b triggers the one minute 1 minute on/off. Kitchen #1 - [iD 000B][Parent 000E] If Control 'Kitchen / Motion-Sensor' is switched On Then Run Program 'Kitchen #2B' (Then Path) Else - No Actions - (To add one, press 'Action') Kitchen #2B - [iD 0010][Parent 000E] If Status 'Kitchen / Kitchen Cabinets' is Off Then Set Scene 'Kitchen / Kitchen Motion Night Light' On Wait 1 minute Set Scene 'Kitchen / Kitchen Motion Night Light' Off Else - No Actions - (To add one, press 'Action') Kitchen #3B - [iD 0011][Parent 000E] If Status 'Kitchen / Kitchen Cabinets' is not Off Then Disable Program 'Kitchen #1' Else Enable Program 'Kitchen #1'
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I also set this up but for the kitchen. Kitchen #1 - [iD 000B][Parent 000E][Not Enabled] If Control 'Kitchen / Motion-Sensor' is switched On Then Run Program 'Kitchen #2' (Then Path) Else - No Actions - (To add one, press 'Action') Kitchen #2 - [iD 000A][Parent 000E] If Control 'Kitchen / Kitchen Cabinets' is not switched On Or Control 'Kitchen / Kitchen Cabinets' is not switched Fast On Or Control 'Kitchen / Kitchen Cabinets' is not switched Fade Up Then Set Scene 'Kitchen / Kitchen Motion Night Light' Fast On Wait 1 minute Set Scene 'Kitchen / Kitchen Motion Night Light' Off Else - No Actions - (To add one, press 'Action') Kitchen #3 - [iD 000C][Parent 000E] If ( Control 'Kitchen / Kitchen Cabinets' is switched On Or Control 'Kitchen / Kitchen Cabinets' is switched Fast On Or Control 'Kitchen / Kitchen Cabinets' is switched Fade Up ) And ( Control 'Kitchen / Kitchen Cabinets' is not switched Off Or Control 'Kitchen / Kitchen Cabinets' is not switched Fast Off ) Then Disable Program 'Kitchen #1' Else Enable Program 'Kitchen #1' Turning the light on via the switch does disable program #1 but turning on the kitchen light via a scene will not disable it and when i turn off the scene, it does not re enable it if the kitchen light switch was used to disable it. Would I have to have the program check for all scenes being on or should it work. I see that you use fade up but not fade down. Is there a reason for not adding it to the switched off sections? I found an issue where the light was turned off but i guess possibly faded down and the program did not enable #1 until i tapped the down on the switch.
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I had a situation where people leave lights on in the bathroom. "By the way, if you are building out an Insteon system, I would choose a dualband switch. That will strengthen the communications. When I started with Insteon I bought a bunch of ToggleLincs not being aware of the dualband distinction." Didn't notice if that switch wasn't dual band. thanks for the tip.