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Proper way to swap out a keypad with another keypad?

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Posted

Hi,

 

Over the years, i have swapped out a number of keypads. Each time I do, I have contacted UD about the process. I have never been able to swap it out without readding them to the scenes/programs.

 

Is there a fool proof way of swapping out a keypad with another keypad & no loosing programs/scenes?

 

Thanks,

Rich

Assuming the replacement Keypadlinc is of the same type as the original then Replace With should do the job just fine. They need to be either both dimmers or both relays and both the same number of buttons. Otherwise, you will have to go the manual route.

 

If taking the manual route, Add the new KPL and don't remove the old one. Give the New KPL and temporary and obviously different name to avoid confusion with the old one. Then use Find & replace for each of the buttons to replace the old with new. That will make the program updates easier. Then make go through the scene memberships for each of the old buttons, adding the appropriate new button then removing the old. Once you have removed all of the old KPL buttons from the scenes, you may remove the old KPL from the tree.

 

-Xathros

  • Author

So what is the proper process?

 

Remove old keypad, install new keypad, add to ISY & then what?

So what is the proper process?

 

Remove old keypad, install new keypad, add to ISY & then what?

 

 

See above - you posted while I was adding more to my previous post. Is the old KPL bad and not responding?

Do not delete the old KPL definition, it will be needed. The old KPL can be physically replaced with the new KPL as the Replace With function does not send commands to the old KPL.

 

Add the new KPL to the ISY under a dummy name.

 

Right click the old KPL primary node, select Replace xxxxx with .... A popup is displayed with the KPLs that match the characteristics of the old KPL. Select the new KPL dummy name.

 

The new KPL link database will be built based on the old KPL Scene usage. All other device references to the old KPL Insteon address will be updated with the new KPL Insteon address. The old KPL nodes will have the Insteon address changed to the new KPL address.

 

Scene and Program references will continue to use the original old KPL node names.

 

The new KPL definition using the dummy name will be Deleted automatically and the Admin Console shut down so there will not be two KPL definitions with the same Insteon address.

 

If the Insteon mesh network is unreliable things can get ugly as lots of Insteon message activity is needed to make all the changes.

 

DO NOT put any of the battery RF devices into linking mode. The updates (if any) will fail and the changes will be queued. Once the Admin Console has been restarted put one battery device at a time into linking mode and select Write Updates to Device.

 

As Xathros has already mentioned the old and new KPL must have the same characteristics.

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