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Redefining a KPL button


baabm

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Posted

What is the easiest way to change the definition of a KPL button? I have a 6 button KPL with all the buttons defined and all are used as controllers for devices as part of scenes, and may be referenced in programs. I want to redefine one of the buttons to control a different device than the one its controlling now. 

 

Should I first delete the button from the scenes its in? and then rename the button? or should I just rename the button first and then modify the scenes and programs the old button was used in? Or does it matter at all?

Thanks,

Bob

Posted

Delete the button from the scene, then add it as a controller to the new scene. You can rename the button at any point. My preference is to delete, rename, add.

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