simonsez Posted March 11, 2011 Posted March 11, 2011 I created a scene and added all my lights to it and then adjusted the ramp rate and dim levels. I added the button from my keypad to the scene as a controller. If I control the scene from the Isy itself the lights turn on and honor the ramp rate and settings. If I use the button on my keypad the the lights all turn on according to the scene, except the light which is the attached to the same keypad as the scene button I am trying to set up. I had a similar problem with X10. When I sent pressed the button for the scene the locally attached load wouldn't hear' the scene command and wouldn't turn on, presumably because it was coming from itself. So I had triggers set up in my CM11A so that when I pressed the scene button it would send activate a trigger that would send the actual scene command and would allow the locally attached light to work. I suspect I may need to do the same thing here. I did the same thing in the Isy using a program. So pressing the keypad button then runs the program which activates the scene. What I am wondering, is there a better way to do this? Also, on the same keypad I have two scene buttons. Is button grouping the best way to have the key pad lights 'go out' when I activate another scene? TIA.
oberkc Posted March 11, 2011 Posted March 11, 2011 Just in case this has not been clear to you, scene settings (on and ramp rates) can be different, depending on which controller is initiating the scene. In the ISY admin panel, look at the device tree. Choose the scene, itself, and confirm the settings. These are the settings when controlled by the ISY, such as manually or from a program. Now click on the controller keypad device button within that scene. Are the scene settings the same? These are the settings that will govern the response when initiated by the keypad. Check the setting for the light in question.
simonsez Posted March 24, 2011 Author Posted March 24, 2011 Just in case this has not been clear to you, scene settings (on and ramp rates) can be different, depending on which controller is initiating the scene.. Hi oberkc. You were right, I had no idea that the ramp rates can be different depending on the controller. As soon as I followed your instructions everything started working as it should. Thanks for pointing this out to me! Si.
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