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Newbie and 3-way switch emulation ( + motion in future )


qzrrbz

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[i really did search for a "How-To" for this, it seems such a common/simple thing! :-) ]

 

I have an outside light that has two switches, one inside and one outside in the carport. I have replaced the 3-way wiring that had driven the light with a ToggleLinc (exterior) and a SwitchLinc (interior). The SwitchLinc is attached to the load, the ToggleLinc has its red wire capped off.

 

I have added both devices and the SwitchLinc does indeed turn the light on/off happily. What's the "right way" to recreate the 3-way type of control, where toggle ON on either switch turns the light on, toggle OFF on either switch turns the light off?

 

In the (near?) future, I want to put the SkyLink 2420M motion sensor outside and add it to the fray, respecting daylight conditions, etc. I suspect this is a tad more complicated, but that's the endgame I'm looking for. Similarly, I have two more exterior lights over doors, each controlled by a single SwitchLinc. I have motion sensors for them, too, and I suspect whatever technique solves the 3-way+motion scene will solve the simpler version without too much fiddling. 8)

 

Thanks for the assist!

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I assume you are speaking in the context of doing this via the ISY-99.

 

Create a new scene. Add both switches AS CONTROLLERS. This is the same as manually cross-linking both devices.

 

When you get the motion sensor, simply add it to the scene, also as a controller (I believe this is the only option for motion sensors.) I believe you need to configure the motion sensor to activate only during dark conditions, and to control the off-timing.

 

If you want to introduce a finer level of control with the motion sensors, you could create a program. The program could include multiple conditions (darkness, sunset, sunrise, status of manual control), and the program could control the length of time it would stay on. I suspect this is the option most people prefer.

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Thanks for the tips.

 

I couldn't believe this wasn't covered somewhere, so I searched a little harder and there it was! It really was as simple as creating a new scene and adding the two switches as controllers (which took a little futzing around until I figured out just *where* the drop had to be!). When I get to feeling adventurous again, I'll try adding the sensor and its associated complications.

 

For now, though, the switches emulate what had been there, so I am back to "even" after my fiddling around.

 

Thanks!

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