Bryscus Posted March 5, 2014 Posted March 5, 2014 Hi Guys, I've searched the forums for anything like this, but I can't seem to find it. What I currently have set up is a 8-button KPL with a large (2 buttons) ALL ON button in the C and D spot and a large ALL OFF button in the E and F spot. I created a single scene that has a bunch of different responders (from another KPL and other switches) and 5 controllers (C, D, E, F and a SLD that acts as an all-on all-off as well). I set C and D to non-toggle on and E and F to non-toggle off. When selecting the controllers (C, D, E, F or SLD) in the scene tree I set all other secondary buttons to be on or off depending on which button was pressed (e.g., select C from the tree, on the right set the sliders for D, E, F to 0% and others in the scene to 100% as necessary - same for D; for E and F set all to 0%). The behavior I expect: - When pressing either C or D, the "half" of the big button that was pressed would blink a couple of times and turn everything on - When pressing either E or F, the "half" of the big button that was pressed would blink a couple of times and turn everything off - Pressing on on the SLD would light everything up leaving the ALL ON and ALL OFF buttons off completely The behavior I see: - When pressing either C or D, the "half" of the big button that was pressed turns everything on correctly but leaves the button that was pressed in the on state - When pressing either E or F, the "half" of the big button that was pressed turns everything off correctly but leaves the button that was pressed in the on state - Pressing on on the SLD does light everything up leaving the ALL ON and ALL OFF buttons off completely (works correctly) When I look at the Button Grouping setup for the KPL it says that C, D, E, and F have been set up as mutally exclusive, which would explain the behavior I'm seeing. However, I thought that to make such a setup one used multiple scenes with one controller in each and the rest as responders (with the responders set to 0%). My question would then be how do I keep the back lights on C, D, E and F off all the time and just have them blink a few times when pressed? Would I get this behavior if I changed the KPL to a 6-button type with the ALL ON and ALL OFF at the top and bottom, respectively? I have a 994i. Thanks. - Bryce
oberkc Posted March 5, 2014 Posted March 5, 2014 The behavior I see:- When pressing either C or D, the "half" of the big button that was pressed turns everything on correctly but leaves the button that was pressed in the on state - When pressing either E or F, the "half" of the big button that was pressed turns everything off correctly but leaves the button that was pressed in the on state When you press C or D, this sounds as if it is what you expected. Unfortunately, I missed where you stated your expectations with regards to whether the button stays on or off. Did you want the button to turn off after flashing a few times? When you press E or F, I also am failing to see your stated expectations with regards to whether the button stays on or off. Do you expect it to go off? I am drawing a blank on "SLD". Sorry. When I look at the Button Grouping setup for the KPL it says that C, D, E, and F have been set up as mutally exclusive, which would explain the behavior I'm seeing. While I find mutually exclusive relationships to have a place in this world, I am not sure that you need to have a mutually exclusive relationship AND the scenes you describe with responders set to zero. In a mutually-exclusive relationship, pressing one button would cause that button to come on and the others to go off. My question would then be how do I keep the back lights on C, D, E and F off all the time and just have them blink a few times when pressed? The behavior you desire sounds to me like a button in "non-toggle off" mode. IN this mode, pressing the button always transmits an OFF command, causes the button to blink, then the button to turn off. Unfortunately, any scene responders linked to that button would all turn off as well (since the button is sending the OFF command). I see a couple of options. In both options, you should eliminate the mutually exclusive relationships. One option would be to put all buttons C-F in a non-toggle OFF mode, resulting the the blinking and condition behavior you want. Buttons C-D would NOT be scene controllers (since you cannot turn ON a scene by sending an OFF command). Instead, use a program to turn on the scene containing the affected devices triggered by the button OFF command. The second option would be to leave the scenes as they are, put buttons C and D in non-toggle ON configuration, but add a program to turn off thees two buttons after a few seconds, in response to an ON command from the buttons. Hopefully, you can see the concepts and fill in whatever gaps I have left.
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