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Help with door left open program


Blackbird

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I think my previous thread was deleted but I have these two programs running to let me know if I left my door open and it works fine.

 

Garage Man Door left open  - [iD 0054][Parent 0050]

If
        Status  'Garage Small Door-Opened' is On
    And Status  'Garage Small Door-Opened' is not Off
 
Then
        Wait  2 minutes
        Send Notification to 'email' content 'Garage man door left open'
        Send Notification to 'Pushover' content 'Garage man door left open'
        Enable Program 'Garage Man Door repeat '
        Run Program 'Garage Man Door repeat ' (Then Path)
 
Else
        Disable Program 'Garage Man Door repeat '

 

 

 

Garage Man Door repeat  - [iD 0058][Parent 0050]

If
   - No Conditions - (To add one, press 'Schedule' or 'Condition')
 
Then
        Repeat Every  30 seconds
           Send Notification to 'email' content 'Garage man door left open'
           Send Notification to 'Pushover' content 'Garage man door left open'
 
Else
   - No Actions - (To add one, press 'Action')

 

I want to use this program to disable the above programs for 20 minutes then re enable them and this does the trick.

 

Disable Garage doors left open - [iD 005C][Parent 005B]

If
   - No Conditions - (To add one, press 'Schedule' or 'Condition')
 
Then
        Disable Program 'Garage Man Door left open '
        Disable Program 'Garage Man Door repeat '
        Disable Program 'Overhead Garage door left open'
        Disable Program 'Overhead Garage Door repeat'
        Wait  20 minutes
        Enable Program 'Overhead Garage Door repeat'
        Enable Program 'Overhead Garage door left open'
        Enable Program 'Garage Man Door repeat '
        Enable Program 'Garage Man Door left open '
 
Else
   - No Actions - (To add one, press 'Action')

 

 

The problem is after the 20 minutes are up, it re enables the "garage man door left open" program but if the door was still open at the time, it doesn't notify me again.  How do I make it check if the door is open or not?

 

Thanks

 

 

 

 

 

 

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 You should be able to simplify the first two programs into one simpler one.

 

Then add the Run Program(If) line suggested by KeviNH above to restart the disabled sequence again.

 

Garage Man Door left open  - [iD 0054][Parent 0050]

If
        Status  'Garage Small Door-Opened' is On   <---off will run Else and stop Then
    And Status  'Garage Small Door-Opened' is not Off    <---not required for status
 
Then
       Wait  1 minutes 30 seconds 

       Repeat for 9999 times

           Wait 30 seconds
           Send Notification to 'email' content 'Garage man door left open'
           Send Notification to 'Pushover' content 'Garage man door left open'
  
Else
     -----

 


If you say "run if" does that run the whole program or just the "if" section of the program?

It runs the If and depending on the outcome runs the Then or the Else section of code.

Edited by larryllix
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So I am going to kind of hijack this thread some. Larryllix you taught me before how to run two programs, so I have been and have told others here like Blackbird to do it to help him. So are you saying for my programs below I could cut it down to one program now with those changes?

 

First Program:

 

Side Gate Left (Dog Run)

 

If

Elk Zone 'Side Gate (Dog)' is Violated

And Elk Zone 'Side Gate (Dog)' is not Normal

And Elk Area 'HOUSE' 'Armed State' is Disarmed

 

Then

Send Notification to 'Pushover' content 'Side Gate Notification'

Enable Program 'Side Gate Left (Dog Run) [speak]'

Run Program 'Side Gate Left (Dog Run) [speak]' (Then Path)

 

Else

Disable Program 'Side Gate Left (Dog Run) [speak]'

 

 

Second Program:

 

Side Gate Left (Dog Run) [speak]

 

If

- No Conditions - (To add one, press 'Schedule' or 'Condition')

 

Then

Repeat Every 10 seconds

Set Elk Speak Word 'Front'

Set Elk Speak Word 'Side'

Set Elk Speak Word 'Gate'

Set Elk Speak Word 'Open'

 

Else

- No Actions - (To add one, press 'Action')

 

 

Side Gate Left (Dog Run) [speak]

 

If

Elk Zone 'Side Gate (Dog)' is Violated

And Elk Zone 'Side Gate (Dog)' is not Normal

And Elk Area 'HOUSE' 'Armed State' is Disarmed

And Elk Area 'HOUSE' 'Armed State' is not Disarmed

 

Then

 

Repeat for 9999 times

Repeat Every 10 seconds

Set Elk Speak Word 'Front'

Set Elk Speak Word 'Side'

Set Elk Speak Word 'Gate'

Set Elk Speak Word 'Open'

Wait 10 seconds

Send Notification to 'Pushover' content 'Side Gate Notification'

 

Else

-----

Link to comment

So I am going to kind of hijack this thread some. Larryllix you taught me before how to run two programs, so I have been and have told others here like Blackbird to do it to help him. So are you saying for my programs below I could cut it down to one program now with those changes?

 

<crazy stuff snipped> :)

Side Gate Left (Dog Run) [speak]

 

If

  Elk Zone 'Side Gate (Dog)' is Violated

  And Elk Zone 'Side Gate (Dog)' is not Normal

  And Elk Area 'HOUSE' 'Armed State' is Disarmed

  And Elk Area 'HOUSE' 'Armed State' is not Disarmed

 

Then

  Repeat for 9999 times

  Repeat Every 10 seconds

    Set Elk Speak Word 'Front'

    Set Elk Speak Word 'Side'

    Set Elk Speak Word 'Gate'

    Set Elk Speak Word 'Open'

    Wait 10 seconds

   Send Notification to 'Pushover' content 'Side Gate Notification'

 

Else

    -----

In this case I believe there is no reason not to combine the programs.

 

Usually two programs are required when there are conditions we don't want to stop the programs line, no matter what.

 

If trigger stimuli, Then run program2

 

Program2: (disabled)  If 'another condition we want to test but not ever stop execution' Then 'don't stop code lines'

This is common with time frames where we don't want the end time to stop Then in the middle.

---------------------------------

Anther case is where we want to check for a specific sequence of events. We don't want the program2 running unless the dryer is started first.

 

If  Dryer is On, Then Wait 4 minutes, Enable Program2

 

Program2:(disabled)

If Dryer is Off, Then Notify Wife 'Get clothes out now!',  DIsable self again

-------------------------------

 

So this should work

If

  Elk Zone 'Side Gate (Dog)' is Violated

  And Elk Zone 'Side Gate (Dog)' is not Normal

  And Elk Area 'HOUSE' 'Armed State' is Disarmed

  And Elk Area 'HOUSE' 'Armed State' is not Disarmed

 

Then

   Send Notification to 'Pushover' content 'Side Gate Notification'

   Repeat for 9999 times           <---double repeat corrected

     Set Elk Speak Word 'Front'

     Set Elk Speak Word 'Side'

     Set Elk Speak Word 'Gate'

     Set Elk Speak Word 'Open'

     Wait 10 seconds

 

Else

    -----

Link to comment

 You should be able to simplify the first two programs into one simpler one.

 

Then add the Run Program(If) line suggested by KeviNH above to restart the disabled sequence again.

 

Garage Man Door left open  - [iD 0054][Parent 0050]

If

        Status  'Garage Small Door-Opened' is On   <---off will run Else and stop Then

    And Status  'Garage Small Door-Opened' is not Off    <---not required for status

 

Then

       Wait  1 minutes 30 seconds 

       Repeat for 9999 times

           Wait 30 seconds

           Send Notification to 'email' content 'Garage man door left open'

           Send Notification to 'Pushover' content 'Garage man door left open'

  Else

     -----

 

It runs the If and depending on the outcome runs the Then or the Else section of code.

Seems to work good.  Thanks

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