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Hue Programming - Tying to Scenes


Ryan0751

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Posted

I just added some Hue lamps to my existing Insteon/ISY-994i setup.

 

My most common scene is called "Ambient".  I trigger this using many devices:  2 different Keypad Linc's, my iPhone/iPad, Alexa, etc.  

 

I followed the directions to add in a networking resource for my new Hue lights.  I now have an "on" networking resource and "off" networking resource that successfully turns the Hue's on and off as a group (I just want them to turn back on to whatever last setting I had, and this seems to work great).

 

Now... I want to tie the Hue's into the "ambient" scene.  I can't quite figure out this step.  The directions on the Wiki suggest a program that monitors the scene state... but I see no such option in the programming interface.  I can trigger the program off of a device state, but not scene state.

 

Is there a way to do this?  I was thinking of a variable, is there a way to set a variable when a scene is triggered?

Posted (edited)

You trigger a program that turns on the scene and send out NRs also.

 

 

I use a variable with a bank of programs, each triggered off a different value in the state variable.

Value = 0 = off

 

Any program can stuff a value into the variable and it all happens behind the scene automagically.

After flashing a bulb or any temporary usage of a bulb or LED strip the whole room can be reset back by restoring the value to the variable in a few lines of ISY code.

 

 

Your dup  post can be deleted.

Edited by larryllix
Posted

Thanks.  I'm not sure where that duplicate post came from, I can't seem to delete it.

 

So does this mean I need to remove all "controllers" from my scene, and create a new program that's basically and "if controller 1 set to on else if controller 2 set to on else if...", and that program then triggers the insteon scene and sends the hue network resource as well?

Posted

Thanks. I'm not sure where that duplicate post came from, I can't seem to delete it.

 

So does this mean I need to remove all "controllers" from my scene, and create a new program that's basically and "if controller 1 set to on else if controller 2 set to on else if...", and that program then triggers the insteon scene and sends the hue network resource as well?

No but Hues do not have scenes in ISY as they are not Insteon.

 

Scenes can be operated from programs and so can NRs

Posted

No but Hues do not have scenes in ISY...

 

Well, not yet.  Once the 5.x release is out, cross-technology scenes will be available between Insteon, z-wave, and node-server-based devices (which would be one of the options for supporting the Hue).  For now, though, you'll need programs and network resources.

Posted

Well, not yet.  Once the 5.x release is out, cross-technology scenes will be available between Insteon, z-wave, and node-server-based devices (which would be one of the options for supporting the Hue).  For now, though, you'll need programs and network resources.

Different brand protocol devices will never actually interact, as in Insteon scenes.

 

ISY 'combination scenes' will just be hidden programs, called scenes or some other label.

Posted

That still sounds like an ideal solution.   When is the 5.x release expected?

V5.x has been out for over a year but all versions are in alpha release status. They have bugs. None combine protocol scenes yet. If you have no Zwave, v5.0.4 or v5.0.7 well  with minimal problems 

Posted (edited)

V5.x has been out for over a year but all versions are in alpha release status. They have bugs. None combine protocol scenes yet. If you have no Zwave, v5.0.4 or v5.0.7 well with minimal problems

Actually, with the later releases (5.0.7 for sure) you can combine protocols in a scene (at least rudimentary z-wave and insteon).

 

For example, I have a scene with a KPL button as contoller, and a Z-Wave deadbolt (unlocked) as responder. The ISY knows to "forward" the scene when I activate it from the KPL.

 

You may be able to combine Insteon and a Hue (node server) entry in a scene. I can try when I get home.

Edited by PurdueGuy
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