Jump to content

Failures within a program


sfhutchi

Recommended Posts

If a program includes multiple item in the 'Then' section, and one or more of them fail, it would be helpful to have an indicator of this in the console? Right now, it simply shows that the program was run, and completed. If one or more of the devices didn't respond.. then it is not clear.

Link to comment

I understand. Thanks for considering it though.

The more I play with the Insteon stuff, it is clear that it is fairly stable... but since I am not upgrading from something less reliable like X10 (as I hear), it still is clear that it is not perfect. I am hoping that something like the ISY can take Insteon to the next level of reliability by highlighting devices that are historically unreliable, monitor scene commands for success, and even include some built-in retries for commands that are unsuccessful outside of the Insteon redundancy.

 

I know that this is a lot to ask for, but UDI has proven that they are at the fore-front of this stuff, so if there is any chance of it happening, I am sure that it is here.

Link to comment

Those are all good ideas, and in fact we do have built-in retries for unsuccesful Insteon commands. It is currently only used for long running commands such as crawl, restore devices, adding devices to scenes etc.

 

At some point in the future we anticipate retries for all Insteon commands issued from ISY, but this requires a little rework.

Link to comment
Those are all good ideas, and in fact we do have built-in retries for unsuccesful Insteon commands. It is currently only used for long running commands such as crawl, restore devices, adding devices to scenes etc.

 

At some point in the future we anticipate retries for all Insteon commands issued from ISY, but this requires a little rework.

 

Good to know. Some retries on programs would be great. I have found Insteon to be fairly reliable, but I am shooting for 99.99% since I am comparing this to hard wired. :)

 

I am actually considering running some timed programs more than once just to be sure that all lights in a scene or in a program get at least 2 opportunities to run. I know that it isn't clean, but like I said... I am looking for 'rock-solid'. :)

Link to comment

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...