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"Master" button on Keypadlinc?


james0avery

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Three keypadlinks use C and D buttons to control lights. I'd like the B button to serve as a "master": push it, C and D go on. I have a a scene (scene.C) for which all the C buttons are controllers, and a scene.D for which all the D buttons are controllers. If I make B a controller for both scenes, it nearly works: if B is off, pressing B turns on the two scenes; if B is on, pressing B turns off both scenes. But...

 

If I turn B on, both scenes come on. If I press the C button, scene.C and the C buttons go off, but so does the B button. So now to turn everything I have to turn B on and then off.

 

The idea is to have "B" buttons elsewhere in the house on keypadlincs that don't have C and D to act as masters.

 

I fiddled with programming, but it seems impossible to turn on a keypadlinc button's light via a program...

 

Is there any way around this?

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