matt Posted February 14, 2008 Posted February 14, 2008 Is this possible? I have some older keypads and a newer keypad (that requires 1.7 beta in isy to work). But no matter what I do I cannot seem to figure out how to make the load button a responder in a scene. When I try to drag a load button into a scene, it asks if I want to make it part of the scene just above it. So, it could be a bug in the 1.7 tree view drag and drop. or it could be not possible. Thanks in advance Quote
MikeB Posted February 14, 2008 Posted February 14, 2008 Hey Matt - I just did my first one last night with a v1.65 KPL, so it should work with a new one. Older KPLs, however, were limited in that a secondary button could not control a scene containing the load button with a different ramp rate/on level. Try right-clicking the device you want to add the the scene, and choose 'Add Device To Scene' instead. Quote
Michel Kohanim Posted February 14, 2008 Posted February 14, 2008 Hi Matt, Please try Right Mouse Click->Add to Scene and let me know if you are still experiencing the same problem. Thanks and with kind regards, Michel Is this possible? I have some older keypads and a newer keypad (that requires 1.7 beta in isy to work). But no matter what I do I cannot seem to figure out how to make the load button a responder in a scene. When I try to drag a load button into a scene, it asks if I want to make it part of the scene just above it. So, it could be a bug in the 1.7 tree view drag and drop. or it could be not possible. Thanks in advance Quote
matt Posted February 15, 2008 Author Posted February 15, 2008 If I try to add the new (KeypadLink Dimmer 8 Button v.2c) load button (called Kitchen Keypad.On) to the scene via right click and "add to scene" I get "Kitchen Keypad.On is already a controller for Kitchen On. Would you like to make it a responder?" The message is correct for the Kitchen On scene. However, on the "add to scene" I selected Kitchen PM as the scene. Yet somehow it thought I selected the Kitchen On scene. And as reported, if I try to drag Kitchen Keypad.On to the Kitchen PM scene, the drag cursor goes '+' like it is OK with the destination when I hover over Kitchen PM scene with the key press, but when I let go it has the same message. Curiously, if I try to drag the load button on an older KPL, it works as expected. So it seems to be something with the keypad. I noticed this also prior to doing a FR via telnet, so it's likely an easy repro with the right KPL. Again, this is 1.61/1.7 beta. Quote
Michel Kohanim Posted February 15, 2008 Posted February 15, 2008 Hi matt, If I understand you correctly, then, what you are trying to do is to make the Kitchen Keypad.On, which is already a controller for Kitchen On, a responder for Kitchen PM. Thus the message is correct since a button cannot be a controller for more than one scene. So, when you answer Yes to the message, all that would happen is that Kitchen Keypad On will be a responder in Kitchen PM. In what scenario would you have a button controller for more than one scene? With kind regards, Michel If I try to add the new (KeypadLink Dimmer 8 Button v.2c) load button (called Kitchen Keypad.On) to the scene via right click and "add to scene" I get "Kitchen Keypad.On is already a controller for Kitchen On. Would you like to make it a responder?" The message is correct for the Kitchen On scene. However, on the "add to scene" I selected Kitchen PM as the scene. Yet somehow it thought I selected the Kitchen On scene. And as reported, if I try to drag Kitchen Keypad.On to the Kitchen PM scene, the drag cursor goes '+' like it is OK with the destination when I hover over Kitchen PM scene with the key press, but when I let go it has the same message. Curiously, if I try to drag the load button on an older KPL, it works as expected. So it seems to be something with the keypad. I noticed this also prior to doing a FR via telnet, so it's likely an easy repro with the right KPL. Again, this is 1.61/1.7 beta. Quote
matt Posted February 16, 2008 Author Posted February 16, 2008 Ah, I see what you are saying and it makes sense to me now too. I know verbose error messages can be even more confusing, but perhaps "Kitchen Keypad.On is already a controller for Kitchen On. Would you like to make it a responder in Kitchen PM?" instead of the current message "Kitchen Keypad.On is already a controller for Kitchen On. Would you like to make it a responder?" The current message implies that it will change the button from a controller to a responder in a scene you weren't even attempting to edit (and thus my first-time confusion). For a beginner, the message seems like you will need to go potentially undue something that isn't related to the current task or area of exploration, and thus there's a barrier to even trying it. Thanks for the help! Quote
Michel Kohanim Posted February 17, 2008 Posted February 17, 2008 Hi Matt, You are right; I apologize for the confusion. With kind regards, Michel Ah, I see what you are saying and it makes sense to me now too. I know verbose error messages can be even more confusing, but perhaps "Kitchen Keypad.On is already a controller for Kitchen On. Would you like to make it a responder in Kitchen PM?" instead of the current message "Kitchen Keypad.On is already a controller for Kitchen On. Would you like to make it a responder?" The current message implies that it will change the button from a controller to a responder in a scene you weren't even attempting to edit (and thus my first-time confusion). For a beginner, the message seems like you will need to go potentially undue something that isn't related to the current task or area of exploration, and thus there's a barrier to even trying it. Thanks for the help! Quote
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