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Best Practices for Using Scenes with Programs


SCKoman

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Can someone please point me to two or three (or more) of the best threads related to using Scenes with devices and programs.  I went back a few years and did not find much.   Probably looking with the wrong semantics in mind.

I am sure this would be useful to others as well.  ISY994i Insteon "best practices" kind of thing.

Thanks 73 Steve

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There has been many discussions of one against the other.

 

Scenes can control more than one device.

Scenes can operate without ISY intervention.

Scenes are not as secure with checkbacks as individual device commands

Scenes can be faster to operate multiple devices simultaneously

Scenes are not well suited to IST intervention with logic.

Insteon devices can hold about 255 scenes each.

Most of us use both methods in programs.

 

Anything in particular you wanted to know?

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Can someone please point me to two or three (or more) of the best threads related to using Scenes with devices and programs.  I went back a few years and did not find much.   Probably looking with the wrong semantics in mind.

I am sure this would be useful to others as well.  ISY994i Insteon "best practices" kind of thing.

Thanks 73 Steve

 

Take a look at this wiki article    http://wiki.universal-devices.com/index.php?title=ISY-99i/ISY-26_INSTEON:Scene&redirect=no

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In no particular order and certainly not inclusive, here's a half dozen plus a couple more differences :

 

1. Scenes are created on the devices involved and are independent of how they are created (i.e., ISY, software, manually).

    Programs require that the ISY be functional.

 

2. Scenes control devices concurrently.

    Programs control devices sequentially.

 

3. Scenes act on devices nearly instantly.

    Programs require processing time.

 

4. There's a limit on the number of scenes a device is capable of.

    A device can be a member of unlimited programs.

 

5. A device can be a controller of only one scene.

    A device can control multiple scenes programs.

 

6. Scenes cannot invoke programs.

    Programs can run and/or modify a scene.

 

7. Scenes are unconditional.

    Programs execute based on a condition.

 

8. Scenes cannot respond to input from the various modules nor control such devices.

    Programs can respond to input from the various modules and control such devices.

 

IMO, 5, 6, 7 and 8 are the only reasons to use a program rather than a scene. Darn, order mattered after all B)

 

Edited 4.

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