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GTench

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Everything posted by GTench

  1. @Javi Yes the app works ok as far as I can tell but if I try to retrieve a lists of PG3 node servers all I get is that error message. I press ok then I get Please Wait Getting Node Server data from Polyglot but then no response after waiting a anumber of minutes. For what it is worth, I got the same result using the previous version so I upgraded hoping it would correct the issue
  2. When I press the Plugins (BETA) icon using android version 1.1.77, I get error code 500 getEisyYhingName is not a function. Gary
  3. @sjenkins I don't believe calibrate would be of use to be with G2. Also I noticed that 0.1.11 does not show up in the store yet
  4. @Whitehambone no, it would be nice if the node server could be restarted via a program if it disconnects but as far as I know this is not possible. I also tried setting the state to green and/or doing a re-discover in a program if it disconnects but that did not work. It also did not work if I did in manually from the AC. Right now I am trying using a program to notify me if it is disconnected then I will manually restart it
  5. @sjenkinsGlad to be able to help. Really appreciate you adding in the G2 functionality even though you did not need it for yourself
  6. @sjenkins For me personally, I don't see any need for using any type of automations with the powerview app now that your plugin works.
  7. @sjenkins Yes that works (see below) Clicking the scene "On" button moves each shade to its 15% position. Thanks
  8. @sjenkins I did not set up this scene in the powerview app only in the AC. I had previously tested single room scenes that I set up in powerview and they worked fine by pressing the activate button in the AC. Would you like me to set up a multi room scene in powerview and test that in the AC?
  9. @sjenkins I don't have any scenes at all for the shades. I just address them individually with programs. I created a test scene with 1 shade from each of 2 different rooms and set shade position to 30% then clicked "On" but shades did not move. They stayed at there original 10% position HunterDouglas_4-25-2024_100131_AM.zip
  10. @sjenkins FYI... I had to delete the original "hunterdouglas" plugin and do a fresh install of the "HunterDouglas" plugin. Could not just do an Update to the "hunterdouglas" plugin. Everything working fine for G2 with the "HunterDouglas" plugin
  11. O.K. thanks, I have a walkin closet in a bedroom that uses the motion detector to turn on the closet light. The door to the closet is now left open for some DIY upgrades; so, I do not want the light to come on if someone gets up in the middle of the night. I realize that I could just physically remove the motion detector or disable it but I thought this would be a simpler way and then I could just change the command back once I am ready to do so The triggering is done using a scene; so, I will try disabling the motion detector there. Interesting to know that node items are recreated/initialized at restart. This may explain some behaviors that I noticed with other plugin restarts
  12. I have a motion sensor where I have set the command string to "none" in the AC. If I restart the Yolink plugin, the command string gets reset to DON/DOF. Is this expected?
  13. @sjenkinsOK thanks. Don't have any immediate plans for more but will let you know when I do. Your idea about installing a second instance seems like the best approach
  14. Nice... Might get more in the future too but if so I assume they would be G3. Will you plugin work with a mixture of G2 and G3 hubs?
  15. Ah ok thanks, That makes sense. No problem with programs. If I remember correctly I had similar update and program issues with the Yolink plugin in the early stages. Just part of the learning curve
  16. @sjenkinsOK that worked. I see 0.1.8 as installed on PG3. Just curious if you know why most plugins show up sorted alphabetically except for the last 7. If I try to resort by clicking on name it does not correct this.
  17. Did a refresh and see 0.1.8 in the original position but I don't see the entry further up. I will try the update on the 0.1.8 entry that I see
  18. @sjenkins I only see 1 entry for HunterDouglas and that is the original one near the bottom of the list. Dis you change the name on the new entry?
  19. @sjenkinsNo luck for me. Store still shows 0.1.6 2024-03-31 even after a refresh. Don't see an update button in PG3 either
  20. @sjenkinsOK did a reinstall from the store. The store and your change log there show 0.1.6 and PG3 still shows 0.1.6 after the reinstall from the store
  21. @sjenkinsDo I need to do a reinstall? I don't see an update button in PG3
  22. @sjenkinsDid an update but still showed 0.1.6 in PG3. Tried a restart but still showed o.1.6. Also got a popup error in PG3 saying "Error fetching from gateway". Another thing was that programs stopped working but AC direct commands still worked. I tried just running the "run then" command but that did not work either. I needed to go into each program, select a line and slick update (did not change anything) then clicked save changes. After that the "run then" command worked hunterdouglas_4-6-2024_105628_AM.zip
  23. @sjenkinsJust did an update but version number is still showing 0.1.6 in PG3. Been using your plugin in programs for the past few days with no problems
  24. @sjenkinsI think you are in pretty good shape and I can't think of any other feature that I would like. I have been using the plugin in programs for the non tilt shades for a few days now and everything is working well. The tilt shades are still running from schedules in the powerview app but I will change that to your plugin in a day or two. I don't foresee any issues doing this but if there are I will report back.
  25. @sjenkinsFor Non Tilt shades: false, Open worked with AC primary at 100 false, Close worked with AC primary at 0 10, SSP worked with AC primary at 10 Created a new scene call Test1 in the powerview app in AC for HunterDouglas clicked Discover and got this error AC screen but Test1 did show up in the AC just not under HunterDouglas in the tree. When I did not originally see it I clicked Discover in PG3; so, not sure which of those caused it to appear. Maybe the log will help Created another scene Test2 and clicked Discover in the AC. This time it showed up under HunterDouglas and there was no popup error message I deleted Test1 using the powerview app and clicked Discover in the AC. Test1 was removed from the AC without any error message in the AC I deleted Test2 using the powerview app and clicked Discover in the AC. Test2 was removed from the AC without any error message in the AC hunterdouglas_4-1-2024_22119_PM.zip
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