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8 Button KeypadLinc in scene does not respond


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Posted

I wanted to add an 8 button keypadlinc button to a scene with an on/off switch. Both are set as controllers in 1 scene.

I was hoping that when the on/off switch is turned on/off, that the KPL button would go on/off accordingly.  But when i trigger the on/off switch from the console app, the keypadLinc does not go on.off.

 

 

Posted
32 minutes ago, ThisIsTheWay said:

I wanted to add an 8 button keypadlinc button to a scene with an on/off switch. Both are set as controllers in 1 scene.

I was hoping that when the on/off switch is turned on/off, that the KPL button would go on/off accordingly.  But when i trigger the on/off switch from the console app, the keypadLinc does not go on.off.

 

 

Did you create a second scene with the on/off switch as the controller and the keypadlinc button as a responder?

Posted (edited)
20 minutes ago, Techman said:

@ThisIsTheWay

Right click on the scene, then click on Diagnostics |  Scene test

Post a copy of the test results

Thu 01/02/2025 06:59:25 PM : [GRP-RX      ] 02 61 58 13 00 06 
Thu 01/02/2025 06:59:26 PM : [INST-SRX    ] 02 50 70.FA.19 46.C2.78 61 13 58    LTOFFRR(58)
Thu 01/02/2025 06:59:26 PM : [Std-Cleanup Ack] 70.FA.19-->ISY/PLM Group=0, Max Hops=1, Hops Left=0
Thu 01/02/2025 06:59:26 PM : [CLEAN-UP-RPT] 02 58 06 
Thu 01/02/2025 06:59:26 PM : [INST-SRX    ] 02 50 71.37.6C 46.C2.78 65 13 58    LTOFFRR(58)
Thu 01/02/2025 06:59:26 PM : [Std-Cleanup Ack] 71.37.6C-->ISY/PLM Group=0, Max Hops=1, Hops Left=1
<html><font color="red">----- LL_FrontRight Test Results -----</font></html>
<html><font color="red">[Succeeded]</font> LL_FrontRight (70 FA 19 2)</html>
<html><font color="red">[Succeeded]</font> Landscape Front Right (71 37 6C 1)</html>
<html><font color="red">----- LL_FrontRight Test Results -----</font></html>
Thu 01/02/2025 06:59:33 PM : [INST-TX-I1  ] 02 62 00 00 58 CF 13 00
Thu 01/02/2025 06:59:33 PM : [INST-ACK    ] 02 62 00.00.58 CF 13 00 06          LTOFFRR(00)
Thu 01/02/2025 06:59:47 PM : [            Time] 19:00:00 28(0)

 

Edited by ThisIsTheWay
Posted (edited)

Your scene results show that the two devices passed the scene test. When you trigger the scene from the admin console turn on the scene not a device in the scene.

If you turn on the light from the switch does the KPL button light?

If you press the KPL button does the light turn on?

  

Edited by Techman
Posted

@ThisIsTheWay Are you switching the device or the scene in the Admin Console? If it's the device, wouldn't just the device respond? If it's the scene, both the keypad button and device should respond - is that the case? 

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Posted
2 hours ago, GlowingHair said:

@ThisIsTheWay Are you switching the device or the scene in the Admin Console? If it's the device, wouldn't just the device respond? If it's the scene, both the keypad button and device should respond - is that the case? 

Yes.  This was my issue.

I was thinking that switching the device in the Admin Console would trigger the scene....but it does not.   Physical presses of the devices does in fact work.

Posted
1 hour ago, ThisIsTheWay said:

Yes.  This was my issue.

I was thinking that switching the device in the Admin Console would trigger the scene....but it does not.   Physical presses of the devices does in fact work.

@GlowingHairis correct. You have to control the scene not the device from the console.

Posted

So the second scene did the trick. In my naming convention (to avoid going crazy) I'll usually give the scene a name (eg: "scn kitchen") for the scene where the keypadlinc controls the light, and "scn kitchen rev" for the reverse scene that updates the keypadlinc if the light is operated directly from the switch.

Posted
1 hour ago, Guy Lavoie said:

So the second scene did the trick. In my naming convention (to avoid going crazy) I'll usually give the scene a name (eg: "scn kitchen") for the scene where the keypadlinc controls the light, and "scn kitchen rev" for the reverse scene that updates the keypadlinc if the light is operated directly from the switch.

You didnt need a second scene for that.

Posted
1 hour ago, lilyoyo1 said:

You didnt need a second scene for that.

Correct. I dont need the second scene.

My issues with not understanding that scenes do not respond to switching done in the Admin Console like they do to they physical item being switched. 

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