
Panda88
Members-
Posts
767 -
Joined
-
Last visited
Everything posted by Panda88
-
-
In my case, there is an option 2/3 way up on the install page to install in existing slot - do you not see this?
-
It should be 0.6.15 - it shows in store as 0.6.1 but it is a bug in PG3 - when you enter the node you should see 0.6.15
-
Just released the YoLink server to the production store I finally found the issue causing the server to sometimes disconnect - YoLink has a limit if maximum 5 connections and I somehow did not release the connections so after 5 connections the node server can still talk to YoLink but it was ignoring the requests - I think I found the correct way to handle the disconnects - It has been running for 2 weeks now, and I have been trying what I can to break it but it keep coming back I also added support for the smart lock - It actually works well and is very reasonably priced I am charging 10$ for the node - mostly to provide some cash to UD - (they take about 1/2) - rest will be used to buy new YoLink devices and rest will be donated to a good cause - I do this mostly for fun My next devices will be the IR remote controller and the new dimmer switch
-
Did you try to run an update modules from the AC - if not try to contact Michel - he helped a similar issue I had
-
Sorry - it is an issue with having to update the version number multiple places (and remember to do it everywhere) when releasing the node. There are at least 3 places that needs to be in sync. BTW - you are correct - I did not update the run-time display of the node number to latest version I think PG3 compare that to the number in the node store to determine if an update is needed I did update the node number now - but I'll be looking to add a sleep parameter to the status node to update the car state so a new version will be required
-
Thanks - What about the node version besides purchase options in the developer page? I try to update both - My impression is it actually uses the node version for checking - you can show different version under purchase options as I understand - I may be wrong
-
Thanks It is a slightly different behavior than I would expect - I had expected the car to set online to False (and my code is working that way) - it almost looks like an issue connecting to getting data from the Tesla Cloud. The sleep feature is there indirectly with time since last update fields (assuming they work correctly) - but I can add a dedicated sleep state in the status node - with offline, sleep, online, and unknown states - does than make sense? I feel it is too much to say the node is not online - as it is after you wake the car - I see the connection as the indicator - not the car Do you have a little longer snippet of the log so I can see what happens next
-
Sorry - it is an issue with having to update the version number multiple places (and remember to do it everywhere) when releasing the node. There are at least 3 places that needs to be in sync. BTW - you are correct - I did not update the run-time display of the node number to latest version I think PG3 compare that to the number in the node store to determine if an update is needed I did update the node number now - but I'll be looking to add a sleep parameter to the status node to update the car state so a new version will be required
-
Thanks - I can update the app to use 'battery_range' Should not take long - look for 0.2.8 shortly
-
The range is a bug - I converted the miles to km for both miles and km - 0.2.7 is released The short poll currently supposed to check if car is on-line - if it is, it will poll car data - if not, it will use the cloud data without waking the car - Naturally this I what I believe the car is doing - There may be a bug. Naturally, I could use cloud data only - but then there is likely some delay - even when car is online (I have no way to check this as I do not have access to car) I would imagine plugging the charger in would wake the car - I am not sure
-
Just released 0.2.6 - some new functionality - A reboot of IoP is probably needed to enable all
-
Just released an update - I hope it fixes the disconnect issue - I think over time I was consuming the 5 connections that are allowed by Yolink - I believe I disconnect before reconnecting now - but it could mean a few sec of no connection (only happens when link is down anyway) Also added support for smart lock
-
Just released a node to control Blink Cameras Mostly to control arming and disarming, but one can also take a snapshot and a video on demand - Node can email pictures by email (as they get overwritten) - videos can be viewed in Blin App (I'll look into email videos as well) there is a bug in the API - it cannot handle special characters in the camera/Syncunit names I would love to support automatic notification if motion is detected, but have not found a way yet - Yo can poll for motion, but do not poll too often or blink will throttle the connection
-
- 1
-
-
Moved server to production store - Added support for email pictures
-
I believe it occurs if you enable 2 way authentication
-
It should report if the auth key is missing - I think it is only needed first time you log in with the credentials I remember adding it once (get it from the app) - but I have never seen it again so I really do not remember what I did - sorry SYNC_UNIT is the sync unit (module name) - the cameras registered on that unit will show as sub-nodes - it is a separate node in ISY - not under the controller . You can specify NONE for the sync_unit - it will list all the cameras you have under a syncunit namesd NONE - it is not optional - I either need a list of sync_unit names or NONE Send a log file and I can see what is happening
-
Uploaded a beta version of a Amazon Blink camera control node server Primary function is to control arming and disarming of cameras, but it also allows taking pictures and videos Might be a few bugs left - still ironing them out
-
I am not using the IP address directly - I do an updateProfile() that may read data from ISY/IoP and that will fail in your case. Other nodes may not do that - just guessing I am doing the same as you - so I have no magic setting - I do not think you can use local loop on the IoP connection (127.0.0.1) - it would be nice, but I think I tried and did not make it work
-
Looks ok - maybe restart AC and see if that helps
-
It should not take that long - do you have a log file?
-
It does look like an issue to connect with PG3 - I have noticed the same with another node - when uninstalling and reinstalling that node it went away (ping node) I'll see if I can figure out why this happens
-
Looks to me like the node server is doing what it is supposed to do - it is getting commands and updating values - not sure why it does not get to ISY . I'll need to dig deeper, but it may be related to 3.1.10
-
Posted 0.5.5 on beta site Trying to improve connection stability - improved QoS strategy There have been a few outages from YoLink side the last week or so
-
On controller functionality in scenes on IoP I have been looking at emulating switches (and outlets for that matter) as controller for ISY/IoP. Unfortunately there is no way to identify a key press vs a state change - My assumption is only a key press should result in a control event for a scene. I could have the device send (DON/DOF - control for scene) on all changes of state but it is not emulating what Insteon does. Not sure how to move forward on this - Any inputs My current thinking is to let sensors send DON/DOF but not to enable it for switches/outlets - Garagedoor controller can send both DON and DOF when pressed (as there are no other ways to control it - although it is not a keypress per say) That said programs are an easy way around this Let me know