Everything posted by hart2hart
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v3.1.4 (v3.1.5 hot fix, v3.1.6 better fix) moved from beta to production
@sjenkins Upgraded to 3.1.5 and see the Discover button in PG3 and the updated documentation. They work and are clear. I have nine virtual switches declared using JSON, so I'll take your advice and look at declaring them with YAML. Either one is far superior to standard declaration. There appears to be a substantial bug in the ratgdo MQTT firmware with security + 2.0 where it randomly stops controlling the garage door but keeps reporting the status values. It takes a full erase and reflash to fix it. @Goose66 , that wrote the ratgdo nodeserver, has found where the bug does not appear to exist/been fixed in ESPHome version of the firmware. If a repaired version of MQTT version is not released soon, I may consider the added complication of installing the HA container on eISY. Does it make sense that the garage virtual device you've created would provide a simple interface from it providing the equivalent interface to current ratgdo node server via HA?
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Version upgrade
No worries and no rush. Just wanted to let you know in case I was missing something.
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Version upgrade
No real issue but I’m running version 3.1 and PG3 is telling me an upgrade is available to 3.1.0. It does not see them as the same.
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v3.1.4 (v3.1.5 hot fix, v3.1.6 better fix) moved from beta to production
@sjenkins The JSON configuration documentation and method are excellent. For sake of documenting what I have, I "redefined" them using JSON configuration including their names. I Restarted vs Discovered and all looks great and is functioning well. Thanks for moving this forward. I believe there will be many ways to use and expand the node server! in the future now that it has an owner.
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v3.1.4 (v3.1.5 hot fix, v3.1.6 better fix) moved from beta to production
I found the following line in the Configuration help: Discovery Discover button will add or remove nodes not in one of the configuration methods. ..and located the following in one of your other posts: 3.1.2 renaming of nodes based on configuration ISY nodes to be renamed based on config / YAML / JSON changes - rename will happen upon restart or Discover - rename will not happen to default named nodes, where no name was given in the config, so as not to wipe out user renamed nodes in ISY Does that mean the name will not be used since the device was already created and renamed on the eISY? Regardless, I'll enter the names that I gave them on eISY for "documentation". Also, Does the Discover button only exist under certain circumstances? I don't see it in the production 3.1.4 version.
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v3.1.4 (v3.1.5 hot fix, v3.1.6 better fix) moved from beta to production
Thanks. I upgraded production instance to 3.1.4. Of course devices are delcared via Standard config: 1 switch 2 switch 3 temperature ... How can/Can I maintain the same devices but include their names by moving them over to JSON config?
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ZMatter USB Dongle in attic
I have same issue with electronic interference where my eISY is located. I relocated the zwave and matter antennas over coax cable instead of the entire dongle over usb.
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Possible leak Alert
I didn’t start AC until after I installed the 3.1 update. However, I just ran it again and it of course is there. Thanks again. I’ll chat with FLUME to see if they can set it true as a test.
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Possible leak Alert
Thanks! I updated to 3.1 and checked variables and status and do not see a leak indicator. Where should I be seeing it?
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v3.1.2 in beta
I pulled it up again today and they are grouped together.
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Possible leak Alert
Thanks for update.
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v3.1.2 in beta
@sjenkins I used the JSON method to create test devices. It worked but why were some devices created at different levels in device tree? Key Value 101 {"id": "101", "type": "switch", "name": "Front Porch Switch"} 102 {"id": "102", "type": "switch", "name": "Back Porch Switch"} 201 {"id": "201", "type": "dimmer", "name": "Patio Dimmer"} 202 {"id": "202", "type": "dimmer", "name": "Driveway Dimmer"} 301 {"id": "301", "type": "temperature", "name": "Outside Temp"} 302 {"id": "302", "type": "temperature", "name": "Inside Temp"}
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v3.0.1 In production channel, v3.1.x in beta
Went for run and back home. Prod 3.0.1 and beta 3.1.0 now.
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v3.0.1 In production channel, v3.1.x in beta
Hi. No they are both still showing the prior versions in plugin store. I updated/reinstalled production and beta versions to see if new version numbers would show afterwards but they didn’t. Edit: tried with different browser options n case it was a cache issue. Still same.
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v3.0.1 In production channel, v3.1.x in beta
Thanks again for moving Virtual forward. Just letting you know that the upgrades are not showing for either beta or production versions.
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Arduino nano matter board
Hi. Haven’t seen your name pop up in a long time. Are you still active with Weatherflow?
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Garage door control stopped working at some point
I had wondered the same thing. Just got them reflashed and working so I'm going to create programs that turn their lights on/off in middle of light a couple times to see how long until it happens again
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Garage door control stopped working at some point
Do you think there is a design issue in HW preventing a fix via FW?
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Garage door control stopped working at some point
Both doors non responsive again. Hope FW gets fixed.
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Beta Test 3.1.x & call for bugs / feature request
Thanks for picking virtual up. It was not intuitive a year ago on how to set up as names of fields overlapped. I’d suggest something like 3 fields to define a virtual device: Virtual Device Number (01) Virtual Device Type (switch) Virtual Device Name (Front Porch Motion Enabled)
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Beta Test 3.1.x & call for bugs / feature request
Great. Were the nodes created by the beta the same nodes from v2 production?
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Beta Test 3.1.x & call for bugs / feature request
Like others have said, thank you. I've been using the plugin since moving to eISY. I mostly use switches to act as binary variables. I turn them on or off to set behavior/events. For instance, I set a virtual switch on to signal an irrigation program to run that night and its sets switch off. Also, use them to control motion detection for Ring lights. I set the switch on (as a favorite in UD mobile or Alexa) to block motion detection so program will not run with motion and light stays on at whatever level it has been set to manually. Some may be set as devices for Alexa to trigger announcements for leak detected or something else -- can't recall. I'll look if anyone is interested. I'll install and test in next week. Paul
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Ring Motion Events were not getting through to eISY
I notice a light was not coming on when I walked through Ring light with motion. Finally got around to sorting it out. I did following: Checked all conditions and the motion event was the only thing missing for program execution. Looked at NS log and events were not showing Restart NS Rebooted eISY Stopped and Started NS Authenticated to Ring At least two times each above I reinstalled the NS and motion is detected again. Programs run and can see activity in the NS log works Let me know if you want me to DM logfile
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EISY Irrigation Controller
It would be highly coincidental if it failed at same time of 5.8 install but I’ve had to recap both of mine as they fail like a PLM.
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EISY Irrigation Controller
I’ve got two of them working with 5.8. At some point since the last irrigation season, scenes that included the device zones had an issue. I had to set the zones Scene On status in the scene. It had become Off and I selected it to On.