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Everything posted by dbwarner5
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Two other options: 1). A long IF with ALL the lights you have in that scene separated by ORs, that if switched off (during the time period you want ), then maybe wait 30 seconds and then turn the scene back on. example: IF From 9pm until 6am next day AND ( Light A is switched off or Light B is switched off of light c is switched off ) THEN wait 30 seconds,. turn scene "nighttime" on Or 2) Just turn that scene on every 10 minutes during the duration you want it on, so it will "self correct" w/o any monitoring needed. example: IF From 9pm until 6am THEN repeat every 10 minutes Turn "nighttime" scene on. The advantage of this technique is that you can have in your scene all the other lights that you want off to turn off as well, again w/o monitoring I have use both techniques above for different scenarios. For my Bedtime scene. I probably have 30 lights included in it so I use the "every 10 minutes" technique but I think I use 20 minutes so that if someone goes out to the kitchen and turns a light on to see they have in theory anywhere from 0-20 minutes that the light will stay on, and then it goes off. Not always ideal, but it works w.o monitoring all 30 lights as to which are turned on, which are turned off etc.
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Have this program below. Running THEN does not change the Elk armed status as expected. When this program runs, the Armed Status is " Armed Away. Then Set 'Elk Main House' Set Armed Status Armed Stay However, if I add a disarm, it runs correctly. See next: Then Set 'Elk Main House' Set Armed Status Disarmed Wait 2 seconds Set 'Elk Main House' Set Armed Status Armed Stay Is this a function of the ELK or the Elk plugin? thanks.
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See answers in CAPS Do all of your temp data jive with the admin console or the webcontrol console? YES Is the heartbeat switching between -1 and 1 every shortPoll? YES Does the time/date update also every shortPoll? YES, buts it one hour off. (DST?), Eisy was correct I quess it would be easier to have asked, is the plugin working fine in UDM, just with the errors? YES appears that way.
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could have it have anything to do with the Json line? mine is blank.
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@TJF1960 FYI.. when I go to UDM and do a Sync.. the plugin throws an error for each node. So with 2 plug ins running, I get 72 errors.. See below for example of first page.
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Updated to latest version and restarted. Port held.
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Whew.. glad I wasn't losing my mind!! THANKS!!
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Try doing a restart and see if it stays at 84
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Under Tools / Diagnostics / Show PLM Link table.... then hit start. I am not as knowledgable as others on this forum about this, but I am pretty sure if you have programs running or adjustments happening to your system at the same time, it will throw the count off. So you need to stop your programs and let it run. Just ran mine.. 886.... big shortcoming of the PLM
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After playing with it for 20 minutes, changing various settings, I was finally able to get them both to stick. Cant say what I did but essentially changing the port to other numbers, restarting, changing it back, restarting, sometimes just chaining the port and saving, sometimes hitting the top save button, sometimes the bottom. So bottomline, I cant tell you what worked, but it too 20 minutes of trying to get them both to stick. thanks.
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Had to restart my EISY. Both of my WebControl Plug ins are searching fro port 80, even though in the config, I have 82 and 84. See screen shots below. thanks.
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Agree, but you can restart individual plugs in from the screen above.
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@larryllix great test program. Clearly verifies that the ISY rules work that way, as we all expected it should. Means something is corrupt. @CoolToys Sorry, but I cant remember, did you ever delete the program and rewrite it from scratch? Maybe in a different folder even. just to test if it's the program or the system?
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One of the questions above is whether or not the program is completing. This should be easy to tell adn possibly eliminate by watching the program execute in the AC.. it should show solid green for five minutes and then change to a background green for idle / true. This should also show in the summary tab as to last run time and last finish time.. My guess is a load interference. Can you remove the load and see if the switch goes on and off as expected?
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@Argelius If all you need to do is have a momentary close of a relay, there are plenty of zwave and if yo have the zigbee matter board, zigbee relays on amazon https://www.amazon.com/s?k=z+wave+relay+12v&crid=2L8WYHA87Z1ZK&sprefix=z+wave+relay%2Caps%2C148&ref=nb_sb_ss_ts-doa-p_2_12 This would integrate directly into the eisy if its within range of the gate. You would also need wifi within range out there for the RATDGO device.
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@whywork Its a bit easier to go to UD Mobile, under settings / plugins and you should see there if there is an update needed and if you open the plug in, there will be an option to Update. But it still requires you to go look,
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Check the "children" under the main lock and users should be present. This access control is also used in programing. if you dont have it, then you may need to do a "interview" to get it to show up properly. See screen shots below.
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@JP It's in UDMobile....starting on any screen, click on the bottom right gear icon for settings. scroll down to Controller, select it, and then select your EISY.. On the next page, scroll down and you will see PROGRAMS AND VARIABLE SETTINGS, Click on that and you can adjust.
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very similar. I also use most of those strategies, but still got way up and had to revert all of my basement scenes (low importance) to programs as there are over 20 switches for each scene. I use programs to notice if a switch for example over the pool table is on and then is switched on, the whole basement goes into "playing pool" scene. Same for other focal points in a large game room. Was in the high 900's and seeing issues when I had all these in scenes, even with the program being the trigger ie, no controllers. Now I am in the high 700s so that is good so that I can occasionally add a new scene or two. Cheers.
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@CoolToys To larry's point, I label all my Integer variables with the letter I in front so that if am using that variable, I know it is NOT going to effect the program's IF statement. If it doesn't have an I, I know its a state variable (which are my majority). On a separate thread, I recently covered some of the Programing logic in the ISY. check this thread.
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Program Not Completing When Called Through HTTP Command
dbwarner5 replied to gregkinney's topic in IoX Support
@gregkinney I understand the frustration. My son, who has a computer science degree from Univ of Michigan, just refuses to get his head around it. lol. It does call for often "isolating" certain activity you may want in a separate program w/o an IF which gets called to run the THEN, so that if you have waits, there is no IF to reevaluate and therefore no chance the program will stop before completion. Often a tripping spot for everyone. -
Program Not Completing When Called Through HTTP Command
dbwarner5 replied to gregkinney's topic in IoX Support
@gregkinney this page is an excellent reference page to better understand how programs "execute" in ISY. https://wiki.universal-devices.com/ISY-99i/ISY-26_INSTEON:Scope,_Precedence_and_Execution_Order#Statement_Execution_Order --> Statement Execution Order Within the Then or Else clause of a program, statements are executed from top to bottom in the order in which they occur. When a statement calls another program, the called program begins executing, and the calling program immediately continues execution with the next statement in sequence--it does not wait for the called program to complete before continuing. A series of statements within a Then clause (or within an Else clause), up to the next Wait or Repeat statement, are atomic. In other words, all such statements are executed before the conditions of the program are retested. The program's conditions are reevaluated each time a Wait or Repeat statement is encountered, and at the end of each iteration of a Repeat loop. What this means is that if a program's Then clause changes a condition which causes the program's overall condition to become false (or if the program's Else clause changes a condition which causes the program's overall condition to become true), the current atomic statement group will complete, and at that point execution will transfer from the Then clause (or the Else clause) to the Else clause (or the Then clause). Therefore, if a Then clause (or an Else clause) contains no Wait or Repeat statements, the entire clause is atomic, and will complete before the program's conditions are reevaluated. -
this may be a bit of a wish.. there is a limit of 1000 "devices in scenes". So for example in my basement I have ~20 switches.. if I put tougher 10 scenes with those 20 switches, I have used up ~ 200 of the 1000. I had to replace all my basement scenes with programs (much slower) to avoid overloading this limitation And to be clear, this limitation is with the PLM, nothing else. (disclaimer, I may not have all the correct "technical aspects" of the above, but the concept is relatively close to correct)
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Ok.. I tried once more by changing it to 90, then back to 84 and VOILA! it worked.. Strange.
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Have tried to delete the 84, put in 80, saved it, stopped and restarted PI.. then did it again, but deleted the 80 and put in the 84, saved, stopped restarted. Still not working. Thanks.