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dbwarner5

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Everything posted by dbwarner5

  1. if the main icon is showing green running then the word running to the right should be green as well to match that the Then is running. Red for else.
  2. Having two partitions is part of the new design if I understood it correctly, providing a way back in the event of a bad update? As I continue to prove out the new 14.4 system, I will soon delete the original 14.3 inactive boot... thanks and great improvements!
  3. With the New UI, there are two screens that show memory related information. Can someone explain what they mean as they dont seem to be consistent with each other? The boot environment says the current version is using 12.6G of memory. Memory usage says that 7.4 of 7.7. is being used --> I assume this is RAM? But then it says storage is only 5.9 gb... The unused boot (not shown is 5.3 gb)... is this the storage? Then where is the 12.6? Thanks,
  4. I blew up the screen shot to be able to see what the icons are... still am not sure how to read them. First line: Green lines, I assume means idle true. But what does the green running guy mean? Second line: Large green running man I assumes running true, then why is the word "Running" in red? shouldn't it be green? then the Red circle with crossout I assume means disabled, again, what about the small running man in green? what does it mean? Third line: Red lines I assume means idle false, circle disabled, and again what is the small running green man mean? thanks...
  5. I am finding hte red on black is very hard to see or read... are these programs disabled? hard to tell. Status? hard to tell. I have no idea what the red mark is by the icon in the front of the programs --> Temp Sensor Conv as an example. Also cant really read the Running in red. and why red when its running a true? Am wondering if different color schemes could be put on the options list? @Javi
  6. I often like to expand all my programs or nodes across my whole system to then check things like "enabled" or not, or "run at startup", or status of a node. This feature is no longer available and was a key part of managing a large complex system via the AC. Time and hassle to manage my system just increased dramatically.
  7. One of my most depended upon features of the AC is the ability to right click on MyPrograms (main level folder of all programs) and select "copy folder to clipboard", where-as I then past all my program details into word document. This has saved me many times. This feature does not appear to be available in the Eisy UI......and will be gone as the AC gets deprecated.
  8. All appears to be working after above steps with one exception: Ratdgo did not restart correctly. Restarted the plugin, seems to be working.
  9. The new UI mixes scenes and Nodes into one list. While I understand why this might be attractive to a new user having everything alphabetized, I am used to seeing all my nodes separately and like to sort the list by address so that I can see if my plugins and nodes are all working quickly by scanning the status column. This doesn't work when I have a hundred scenes mixed into the list w/o any status reporting. So I created a folder where I was going to place my random scenes into called Other Scenes. The problem is that you have to drag and drop the scene, individually into the new folder, however the screen wont auto-scroll to allow you to do so. So if you cant "see the folder" on the same page as the item you are attempting to move, you cant move it to the desired location.
  10. After manual reboot, appears all is up and running. Two notes: -EISY was so hot, I couldn't hold it. -UDI fixed the single plugin issue above as I have to upgrade again to get the latest UI. Will see what happens next!
  11. Been three hours now and no EISY Will manually reboot and then open a ticket if it doesn’t come back up
  12. @RP_NY Just started the upgrade 40 minutes ago.... my notifications in UDMobile are a bit different. Looks like they progressed where as you did not?
  13. Was able to get cell service, and did a sync, so am up and running again. Local connection is working fine. thanks.
  14. Have been having hte same problem. Have tried everything from new app, older backups etc. Have >50 errors, favorites not syncing etc. Unfortunately I dont have good cell service here to sync with but will try that next time I do. When will the EISY update occur?
  15. Can someone explain better how to connect to the Eisy to the Somfy URTSii serial interface so the that I can use this Plug in? Currently I am using an Somfy Dry Contact interface with a Insteon I/O that I control with EISY, along with an elk Open Close RF transmitter to determine if it's closed or not. Only control is on or off so would like better control.
  16. If you are using the YoLink Notification, I dont know of any way in EISY or Yolk to turn them off "globally" However, if you are using EISY Notifications via programs triggered by the yo link device, you can easily add a variable (ie: Mouse traps armed=1, not armed 0) and then set up a toggle program in UDM that you can turn off all the notifications, by having the variable be a folder condition where all the notification programs reside.
  17. @SMonk Yes, the power of the Eisy programing is ENORMOUS. Between state and integer variables, Nested IFs, ability to run other programs, if, then or else, from within a different program or even the same program, disabled programs on demand only, folders with conditions etc etc. I have yet to see any other "integrator" that is as powerful and yet "easy" to use, once you get the hang of it. One area people often get tripped up on are Waits and Repeats. These line will cause a retest of the IF upon completion which can often change the program from true to false, and therefore stopping it from completing. This forum is a great resource for help with programming. Best way to get help is to right click on a program in the AC and select copy to clipboard (at the bottom), and then paste into the forum. It preserves all the contextual elements of what is in the Eisy. This wiki explains a lot.. https://wiki.universal-devices.com/ISY-99i/ISY-26_INSTEON:Scope,_Precedence_and_Execution_Order Cheers!
  18. Sounds like a great project.. if it works, ou will be busy! Voles are highly prolific mammals that can breed throughout the year, most actively in spring and summer. They typically produce 1 to 5 litters annually, with litter sizes ranging from 1 to 11 young, and an average of 3 to 6 young per litter. The gestation period for voles is about 21 days, and females reach sexual maturity within 35 to 40 days. This rapid maturation and frequent reproduction enable populations to expand quickly, often resulting in significant damage to lawns and gardens as voles seek food and shelter.
  19. Start with simple.. status, and go from there?
  20. I may have missed something in your description, but it seem like you are over thinking this? Wouldn't just one program that test the status of all the lights in the basement with ORs such that if on, turn on the keypad, if all off then turn keypad off? This would be your IF: Basement / RecRm / Devices / Rec_ByPat_Far I3' Status is not Off Or 'Basement / RecRm / Devices / Rec_ByPat_Mid I3' Status is not Off Or 'Basement / RecRm / Devices / Rec_ByPat_Near I3' Status is not Off Or 'Basement / RecRm / Devices / Rec_ByStrPad1_Near' Status is not Off Or 'Basement / RecRm / Devices / Rec_ByStr_Mid' Status is not Off Or 'Basement / RecRm / Devices / Rec_ByStr_Far' Status is not OfffTHEN: Turn on keypad ELSE turn off keypad.
  21. Again, I dont have an i3, but for some ideas for you, the traditional Insteon paddle switch has lots of options, both built in and via programming. All of them can become triggers via control or state, depending on what you are trying to accomplish Built in: 1) On: single tap on top to turn to preset on level and ramp rate 2) On when on: ramps to 100% from preset level 3) Fast On: double tap on top to turn to 100% instantly 4) Off: single tap on bottom to turn off at preset ramp rate 5) Fast Off: double tap on bottom to turn off instantly. 6) Press and hold on: Ramps up slowly 7) Press and hold off: Ramps down slowly Via Programming 1) On when On at less than 100%: When light is not off, not at 100% and on is pressed 2) On when at 100%: When light is at 100% and on is pressed once 3) Fast On when On at less than 100%: Double tap on when light is not at zero and not at 100% 4) Fast On when at 100%: when light is at 100% and a double on is pressed 5) Off when off: Off press when light is at zero 6) Off when at on at less than 100%: when light is not at 100% and not zero, off is pressed 7) Off when light is at 100%: when light is at 100% and off is pressed 8) Fast Off when off: double tap off when light is at zero 9) Fast Off when on at less than 100% 10) Fast Off when at 100% These can get VERY CONVOLUTED, but they are all options. I have a simpler version of just on when at 100% in my basement game area, where each light changes the whole basement to a scene that corresponds to that switch / game (ie pingpong, pool, darts etc). Also the bottom switch at the stairs, I have an off when off that turns on the stair lights and then after a delay turns off all the basement lights. WARNING. we have guest bedrooms there as well so I needed to add a trigger variable to the folder that enables these programs as it really can confuse guests!
  22. I dont have an I3, but this two line condition should accomplish what you want (assume its available for an i3). If 'Garage Sink' is not switched Off Or 'Garage Sink' is switched Off
  23. This only works with the old "doorbell" single contact switch type of door opener. The newer "coded" systems need to work with the code system to integrate and control the door. That's why RATDGO stands for Rage Against the Garage Door Opener. Simple left these devices long ago.
  24. Here is a series of programs that I use for a powder room. Three different times / light settings, plus a way to "exit" the bathroom by turning the light off (guests always like to turn it off, but the Motions Sensor would turn it immediately back on). Pretty straightforward similar to @Geddy suggestions above. PROGRAM 1: Powder Rm Motion on Nightime - [ID 0076][Parent 00F5] If From 11:30:00PM To Sunrise (next day) And 'Elk Main House / MD Powder Room' Logical Status is Violated And 'Powder room' Status is Off Then Set 'Powder room' On 35% PROGRAM 2: Powder Rm Motion on Evening - [ID 0075][Parent 00F5] If From Sunset + 30 minutes To 11:30:00PM (same day) And 'Elk Main House / MD Powder Room' Logical Status is Violated And 'Powder room' Status is Off Then Set 'Powder room' On 50% PROGRAM 3: Powder Rm Motion on Daytime - [ID 00FC][Parent 00F5] If From Sunrise To Sunset + 29 minutes and 55 seconds (same day) And 'Elk Main House / MD Powder Room' Logical Status is Violated And 'Powder room' Status is Off Then Set 'Powder room' On PROGRAM 4 (Auto off if left on) Powder Rm Motion Off - [ID 0045][Parent 00F5] If 'Elk Main House / MD Powder Room' Logical Status is Normal And 'Powder room' Status is not Off Then Wait 7 minutes Set 'Powder room' Off PROGRAM 5 (Exit program, delays motion sensor triggering th lights when exiting) Powder RM Delay on - [ID 0115][Parent 00F5] If 'Powder room' is switched Off Then Disable Program 'Powder Rm Motion on Daytime' Disable Program 'Powder Rm Motion on Nightime' Disable Program 'Powder Rm Motion on Evening' Wait 5 seconds Enable Program 'Powder Rm Motion on Daytime' Enable Program 'Powder Rm Motion on Evening' Enable Program 'Powder Rm Motion on Nightime'

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