Everything posted by Panda88
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Yolink Local API
They confirmed I can make the node have purchase price and once fully released if paid it will provide access to the full release node - I'll make a payment option for the beta for now Probably keep it the same as the cloud version
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Yolink Local API
waiting to hear back from UDI if there are issues with the proposed approach
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Yolink Local API
Seems there is no way to reset the license What would you recommend - Maybe the easiest version is to offer an option to buy in the beta store - and I can then propagate it to main store once ready Will that work?
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Yolink Local API
i have not heard back yet can you send a log
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Yolink Local API
This is what I feared Let me ask UDI if there is a way to add 60 days
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Yolink Local API
It will not be easy as they code for the devices will be shared - I am looking at adding a field to hold the current ST and then move ST to the active item - it will take a while
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Yolink Local API
updated version to 0.0.6 - and added 60 days - let me know if it works I will start looking at the final integration - have a few changes I am working on in the yolink node that I want to complete first (they will port over)
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Yolink Local API
Do you suggest I generate a new version - I thinking touching it does not extend the trial period - maybe I can extend the duration of the trial - but I am not sure how the system reacts to it (after the fact) The more I think about it - I think releasing a version supporting both is possible but at the same time it seems risky to overwrite the existing node for people without local hubs - implementation will be local by default with fall back to cloud only - I hope I can work with Michel/UDI to have people be able to get an upgrade to the new one when moving to local/hybrid version - It does not seem to be possible to do it as an add-on to the existing the way the billing system works
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Yolink Local API
I am trying to find a way to start the node in 2 modes - local and non-local. If I find an acceptable way it will stay as 1 node - otherwise I will likely remain as two separate nodes with the same code for the devices I will start looking at this again as I am back home now
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Added a second Hub (X3 Smart Home Gateway)
I have this device and it works Looks like I do not log the "unknown" X3 hub. I'll see what I can see from my own system to see if I can deermine if codes are sent (or not sent)
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Yolink Local API
If Yolink were to stop, we would not be able to add new devices etc. It should keep running with what is already there, but adding new devices etc. still rely on the cloud / App
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Added a second Hub (X3 Smart Home Gateway)
You need to restart the node after enabling the debug level Devices still send data - I just do not process it (as I do not know what to do with it Should be able to see what is reported and then make the needed changes
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Added a second Hub (X3 Smart Home Gateway)
if you can send a log with power and without power i can tage a look. they do have a dedicated device for this. i do have the pro hub (probably similar to X3 hub) and it may have the same reporting - I'll take a look when I get some time
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Added a second Hub (X3 Smart Home Gateway)
The plugin ignores the HUBs (besides speaker hub) as they cannot do anything besides being a connection to the cloud
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Yolink Local API
I did some rudimentary test and it worked. I cut the data into the modem when I tested
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Yolink on/off fob as replacement for Remotelinc 2?
you should have 4 sub nodes where you define the operations for each press type. i have the same fob and it works Are you trying to use a scene to control this ? I still believe it should work, but I have not tried it I have used programs mostly with this one Send me a debug log (enable debug and press the different keys are few times)
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Yolink Local API
It is mostly to check if all service work. I had some i could not get to work but it may have improvef
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Incorrect Message being played
can you test 1.4.26 a little longer and if ok ill release the version - yes it was a typo
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Incorrect Message being played
does the 1.4.29 have the issue you mentioned before. how do i create it for testibg?
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Incorrect Message being played
It makes little sense that other leak sensors work and one does not - maybe give it a try a little later - sometimes there are issues on the server side
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UD Mobile Icon for Yolink doesn't Update Status
I'll keep it in mind next time I change something
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UD Mobile Icon for Yolink doesn't Update Status
OK - The issue is ST is used to represent if connected - not on/off for this device I guess I can look at changing it but it may cause issues for others
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UD Mobile Icon for Yolink doesn't Update Status
I use UOM=25 to support unknow value
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Incorrect Message being played
I did a pre-release for you if you are interested ? As I understand there no easy way to revert back - yolinkTest in the non-production store - if it works I can release to the real node
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UD Mobile Icon for Yolink doesn't Update Status
can you ask UDI about this. it may be a define somewhere i am missing but i do not know how to fix